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    1. Hexed

      Change power all you like, it wont help us.

      Honestly the gameplay issue is the key thing for me right now. I recently suggested an improvement on the beam weapons effects, because honestly the weaponry in this game right now is awful. It's not amusing at all. The game is described on the home page as a 3D sandbox space shooter, but that...
    2. Hexed

      Beam Weapon Visuals - Travel time

      Except that the entire point of the post was a suggestion to improve the visual quality of beam weaponry. Cannons need work too but this suggestion was solely about improving beam weaponry.
    3. Hexed

      Beam Weapon Visuals - Travel time

      Honestly I'd be fine with a FX update on Cannons in place of this. Or as well. I'm not arguing from a Scientific perspective of how the weapon would be perceived. And I'm not suggesting a mechanical change to the gameplay. It would be a purely visual adjustment. I realise that the...
    4. Hexed

      Beam Weapon Visuals - Travel time

      I really like the beam weapons in starmade and was super excited when they were first implemented in the game. However the current visual effect feels off and there is only one tiny reason for this: the beam does not travel. It's essentially empty space and then the beam just appears which...
    5. Hexed

      Ceiling Docking

      That...makes absolute sense. Wow. I have no idea how I missed such a simple solution. Thank you. I suppose sometimes my enthusiasm for complexity has it's downsides.
    6. Hexed

      Ceiling Docking

      I haven't experimented with Transporters to any great extent. Do they automatically apply the gravity of what you are transporting to? I was somewhat eager to find a more ... "manual" means of achieving my goal. But if nothing else Transporters at least serve as a viable compromise.
    7. Hexed

      Ceiling Docking

      Hey all, I'm currently working on a ship that will have a dock for ship to ship shuttles or a short range fighter craft of some sort. The kind of small craft you would see in Star Trek like the Federation runabout. I've decided that for the sake of efficiency I'd like to dock it to the ceiling...
    8. Hexed

      Anyone else not enjoying the new update? :(

      Fair enough I suppose. There has to be a better solution then just removing elements that lag the game though. Some attempt should be made to streamline it.
    9. Hexed

      Anyone else not enjoying the new update? :(

      I tried a few and found the experience to be....well miserable honestly. Like I said though, having some kind of dialogue with the server host to try and establish ground rules would be a must. If someone has an entity that is causing a lot of lag then it's up to the server admins to take action.
    10. Hexed

      Anyone else not enjoying the new update? :(

      This. Entirely this. Not to look down my nose at anyone, but I play mostly on a private server with a fairly large group of friends. We don't get much in the way of lag at all. Look, if you don't want something that generates lag for you then it's up to you and your server to take action to...
    11. Hexed

      Armor is stronger than shields

      Yeeaaah. I get the feeling that TheMegiddo is less concerned about mass and more about ratio of blocks. I can sympathize too, the extra blocks required affect the way the ship flies and changes it's center of mass. Not to mention that if you don't build with the extra blocks accounted for then...
    12. Hexed

      Armor is stronger than shields

      Interesting. I typically build few smaller craft and most of those are drones. What thrust/mass ratio do you normally aim for? I typically accept 1:1 and it doesn't seem to take quite so much thrust, though it's been some time since I needed to make a fighter.
    13. Hexed

      Armor is stronger than shields

      I had a similar conversation in another thread, the point is that a fighter isn't going to be heavily armoured because it's speed is its defence. And if you want to armour a fighter then you need to pay the price in thrust.
    14. Hexed

      Converting entities to Blueprints?

      Tha Thank you, Im glad to know that this would work. I didn't want to try this without any other information.
    15. Hexed

      Converting entities to Blueprints?

      One of my worlds has become corrupted, unfortunately I had recently designed what I felt was a fairly promising new hull. I am wondering if their is any way I can take the entity files from the world and somehow convert them into a blueprint for insertion into another world?
    16. Hexed

      Lots of math

      Somewhat off topic, but if you are going with a weapon system of that size then you may want to consider breaking it up into substantial smaller systems. If you fire 2 high damage Missiles at a ship equipped with any reasonable point defense system they will probably just laugh at you. And this...
    17. Hexed

      Armour Block Comparison

      Sorry, when I refer to external generators it is just a way of denoting a power supply from a docked entity. These are of course always inside the ship in question. Regardless of it being inside however, if the generator receives damage to it's logic blocks or dock then it ceases to function...
    18. Hexed

      Modulated Cruisers

      Thank you, I had a feeling that was how it worked. If this is the case, then a large Borg cube made up of several layers is in theory possible isn't it? I'd imagine a ship like that would be remarkably resilient. It would certainly make for a more interesting doom cube.
    19. Hexed

      Armour Block Comparison

      This is where I hit a snag in my experimentation. The larger craft (350+ meters) required a great deal more thrusters to achieve a 1:1 ratio (obviously) but it was to the point where the energy requirements where unsustainable at the power soft cap. This is bearing in mind that I frequently have...
    20. Hexed

      Armour Block Comparison

      This is a good summary, for small ships it shouldn't be too hard really although I've found that creating a heavily armored interceptor is largely a waste of time due to the thrust module requirements to reach what I consider an acceptable thrust/mass ratio. Having a low capacity, high recharge...