Recent content by Hanspeter Schnitzel

    1. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      Yeah, as I added, sorry for asking the question to begin with. I didn't see the explanation in the News post. <.<
    2. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      But if you make the bobby AI the barrel, then it moves up and down, butdoesn't track targets side-ways. Or do you need two AIs? One for the barrel and one for the body? ... I'm sorry for asking all those questions. I thought the News Article on this update ends at the bug fixes and did not...
    3. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      Is that how the rail system works, really? But isn't the barrel still considered "not part of the turret" so it would not be controlled by the Buddy AI? And what if only the host ship has shields but the turret does not? Then the barrel is not shielded, is it?
    4. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      The new update changes the turret system! It enables us to make a turret made out of a base that turns horizontal and a barrel that turns vertical, but I -think- (I've yet to test the update) that the two (barrel and body) would be considered seperate entities and that would be bad, since then...
    5. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      The thing with "select barrel hinge block, then connect barrel blocks to it" is great. Technically we could do that for the whole turret, too. "turret body hinge block" select that, then the turret blocks. Of course that would be quite annoying to work with, so it should be possible to not only...
    6. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      By being a whole new entity? The base is part of the turret entity, not the ship entity. And yeah, you lose blocks that you could use for the host ship instead. You sacrfice your main ship's strenght in order to make the turrets stronger. It's also not that complicated, at all.
    7. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      Sorry four double posting, but I used my amazing paint skills (huehuehue) in order to illustrate what I am trying to say. Grey line: Hullsurface of mothership. Orange box: Powerhouse of turret ( Shares stats with turret, but NOT with the mothership, does not move at all, just supplies turret...
    8. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      It is balanced. You sacrifice your mothership's blocks in order to make your turrets stronger. Every block that your turret takes up under the hull weakens the actual ship.
    9. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      Would it be possible to have the turret's base be bigger than the turret body? Then turrets don't need to take up that much -flat- area on the surface of a ship while still remaining strong. It would simply look better.
    10. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      Well, if you use two docking blocks, it might think you have two turrets. It's supposed to treat the barrel as a part of the turret though, so the barrel and turret share stats.
    11. Hanspeter Schnitzel

      Shields and turrets

      Who the heck would want to board in this game? You blow the other ship up, done. Or core them and salvage them and when the HP system is out you simply attack them until their HP is done, then salvage the rest. Fixed guns are NOT more powerful than turrets. They can be equal in DPS, you just...
    12. Hanspeter Schnitzel

      Shields and turrets

      I think you don't get what he's saying. 5 small, fast turning turrets are as strong as 1 big, slow moving turret. If you devote your ship mass to turrets isntead of a main weapon, you have many small turrets, which all turn fast, can track targets and yet do the same amount of damage as the main...
    13. Hanspeter Schnitzel

      Shields and turrets

      I want to make small turrets that can actually survive things, not because I want super-to-it-all ships, I simply don't like having turrets that are stupidly large. If turrets are not mothership-protected, I would simply give my turrets a huge body within the hull, so I can give them a lot of...
    14. Hanspeter Schnitzel

      Shields and turrets

      The downside of broadsides is that you expose your broad, easy to hit side to the enemy instead of your slimmer front. It also just makes more sense having to disable shields, then its subsystems, eh, probably because I also prefer shields to have no regen during combat, so even small ships can...
    15. Hanspeter Schnitzel

      Recognized Turrets system with Pictures - [ Poll]

      Yeah, they should share every stat. I mean, it's literally just one turret we are talking about. The barrel isn't it's own turret, at least not in game mechanic terms, in code-terms it might be. :D The weapons put in the turret body should be combined with the ones in the barrel, too, etc etc...