Depends on how large the ship is. You could just start by creating a ship that has decent firepower, and then expand it by giving it extremely powerful shields.
Vs just putting on more guns? If you made a large ship with so so firepower but shields that recharge so fast that they can't be brought down by the enemy isn't that more useful than merely putting more guns on the ship which will just get blown up anyway?
What AI update are you talking about? Will it allow you to command AI fleets of fighters? How does AI handle fighters currently? Does it actually control them like fighters (making strifing runs) or does it just treat them like any other ship?
Still not sure I understand. How do you manage damage vs penetration? Is penetration something that you influence with other blocks?
And you said big weapons are useless. So there is no point in making giant cannons?
Not sure I understand. You speak of penetration, are you talking about the ability to destroy blocks or the ability to damage blocks behind the block you hit?
What is the difference between damage and penetration?
For sake or argument let's assume we are talking about cannons and/or a single weapon. What do you consider to be the minimum amount of acceptable DPS before the weapon starts becoming rather useless?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.