Depends on how large the ship is. You could just start by creating a ship that has decent firepower, and then expand it by giving it extremely powerful shields.
Vs just putting on more guns? If you made a large ship with so so firepower but shields that recharge so fast that they can't be brought down by the enemy isn't that more useful than merely putting more guns on the ship which will just get blown up anyway?
What AI update are you talking about? Will it allow you to command AI fleets of fighters? How does AI handle fighters currently? Does it actually control them like fighters (making strifing runs) or does it just treat them like any other ship?
Still not sure I understand. How do you manage damage vs penetration? Is penetration something that you influence with other blocks?
And you said big weapons are useless. So there is no point in making giant cannons?
Not sure I understand. You speak of penetration, are you talking about the ability to destroy blocks or the ability to damage blocks behind the block you hit?
What is the difference between damage and penetration?
For sake or argument let's assume we are talking about cannons and/or a single weapon. What do you consider to be the minimum amount of acceptable DPS before the weapon starts becoming rather useless?
Is there some method of calculating a ship's stats in advance?
For example, let's say that I want to create a ship that has a total blaster firepower of 4k. In that case, is there some way to know in advance how much power that would require even before you start building the ship? Same thing...
I remember this forum had a thread that showed how ships were classified depending on size (fighter, carrier, titan etc). What happened to that? Have ship classes been done away with?
It doesn't make sense to me that a giant cannon or beam has the same range as a much smaller version. Don't bigger guns have a greater range in real life? Isn't that the reason riffles have a longer range than handguns for example?
I think it would make larger guns more powerful and thus more...
By "weak" I mean they don't feel very good to use. I just created a massive cannon in creative mode to test out various levels of firepower against dummy targets, and I kept being shocked by how little actual damage my huge guns cause. I'm sorry, but building a huge ship with massive guns only...
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