Recent content by Goblin

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      Stabilizer Connection Beam Tweaks

      Could you clarify this? Currently i tried to refit this build with a reactor size of 50: Goblins Fleet Submission 1 (the bigger one with turrets). And currently loading the jump drive is not possible (which could chance when the chambers are installed) while flying at the same time. But the...
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      Stabilizer Connection Beam Tweaks

      The current beam is in my opinion in any way more pain than any help. It is way more clumsy than the complete old energy system. Currently to cover this stream you need at least a 2 by 2 size tube (when perfectly placed - realistic is 3 by 3) running from your reaktor to your stabilisators -...
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      Power System Overhaul Proposal

      I ... tryed to read everything, but i head to stop at arround 50%. To minimice the wall of text, i will refere to the post of Speedybst on Page 33 - Power System Overhaul Proposal. In most of the points I'm in line with the guy and the other guys he mentioned. But there is one thing i have to...
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      Pretty but effective turrets. Discussion of a solution.

      Look at reallife battleships - they use a massive amount of space for there turrets too (also inside the hull). The hull mounted weapon does that as well. Thats also why i think your turret doesn't make so much damage than a front mounted weapon. It takes space to rotate but you get the benefit...
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      Larger/Proportionate Thruster Plumes

      Hmmm.... i would find it even more cool if i somehow could define: these block group has a badass plume. That group doesn't. It would improve the creative posibilities even furter without loosing the ability of NOT having the two sector prescence plume.
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      Display Module - [PARSE]

      It will essentially allow coding with dynamic variables in an easy to understand way!
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      Logic Beam Module

      I'm also looking into the addition of such a block. But an addition not a replacement - in addition to @Rasisnbat's argument of distance for inship logic the wireless controller is crucial to me because you don't have to deal with rotation
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      Allow core beam on docked entities

      I my self had 2 problems stuck in my head where i would need such a logic beam block mentioned by Endal: 1. Setting Containers which should be automatically filled to receiving items - without connecting each of them to the ship somehow via remote blocks 2. Undock your ship in a hangar by -...
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      Give Mining a "Treasure Hunt" Feel

      As I think someone mentioned earlier in the thread, the thinks found rarly in an asteroid should be coubled with thinks like flora or founa - npcs or shipparts. I would like it to find a small cave inside a rock containing the sleeping cell of a long forgotten journy, yielding you a new...
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      for the next competition please consider

      The only thing I can think of as an imporvement is to put there a link to a utc clock to get even the laziest satisfied (so me for example). But in any other aspect im with the other guys: UTC is UTC and as exact as it can be. You can figure that out by typing "UTC clock" in google. It's not...
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      Official Fleets Build Contest

      Got the second fleet submission ready: Its a set of Patrol ships: Goblins Fleet Submission 2
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      Goblins Fleet Submission 2 2016-06-17

      The smallest is a small fighter which was refitted as drone. It is build against other drones and small fighters. The middle one is a destroyer class which is at least in my story line the newest of all. It was build to replace it's old aged predecessor and have a better punch on the middle...
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      Goblins Fleet Submission 1 - Goblins Fleet Submission 1.2

      Found some blocks which shouldn't be there.
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      Official Fleets Build Contest

      So here is my try of a fleet. This is the cargo and mining part. Let's see if i'm able to finish a combat fleet as well. Goblins Fleet Submission 1
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      Goblins Fleet Submission 1 1.0

      A small mining vessel, a frighter and a hybrid (mining/frighter). All of them have some rpg interior.