Recent content by Durendal5150

    1. Durendal5150

      Where is everyone?

      I mostly stepped out during the wait for power 2.0. And Now I'm mostly out until the weapons update is at least mostly finalized. I don't really care to redesign my combat ships more than once. Although I occasionally pop in to work on hull shapes or the like. Haven't been active in the...
    2. Durendal5150

      StarMade Dev Blog - The Weapons Update

      Aww yiss, excited to try this out. Throwing out the first thing that comes to mind: Have you considered using the minelayer system for a more general purpose 'ordinance module' that can be used in different configurations to deploy mines, torpedoes, drones, bombs, etc? It seems like a *really*...
    3. Durendal5150

      Remove firing arcs. Add targeting enhancements.

      It occurs to me that could potentially make the calculations easy as well. Instead of cross-grid block linking (which has always been something of a disaster) we can simply count systems touching the turret rail and turret docker as all one thing. Or link the base-side elements to the docker...
    4. Durendal5150

      Remove firing arcs. Add targeting enhancements.

      Love everything about this suggestion. It would go a very long way in bringing the game's combat up to par with other space combat games, and well above other block games. I'm 100% onboard with that. I'd say an option might be to require only a single level of docking distance. So the system...
    5. Durendal5150

      Prerelease v0.200.250

      Yeah, the controls in free camera mode seemed to have been altered so pressing forward accelerates in the direction the camera has pointed, and back away from it. I imagine it was done in a quick attempt to give some control while aiming turrets now that you can. That said it is....atrocious, yes.
    6. Durendal5150

      StarMade v0.199.646 - Build Mode

      Looking good so far. though with the new copy selection system I have to ask, are we going to get a free-placement paste sometime in the future?
    7. Durendal5150

      Head's up on the next dev blog

      Well this is neat. I dunno what this is in response to, but I'd been thinking about asking if we could see this sort of thing for quite awhile. A lot of sandbox games don't know what they actually want to be when they're done (looking right at you, Space Engineers.,) and I'm pleased to get to...
    8. Durendal5150

      Ship based repairing "yards"

      I think the best solution to this particular problem is just to make astrotech beams able to replace blocks, personally. They're already in the game, and not used very often. Better to shore up existing mechanics than to add whole new ones, imho.
    9. Durendal5150

      Advanced Paste

      I'd figured leaving the current one because sometimes, you really do want to click and paste a bunch of stuff at once. Though reading this and thinking on it, having it not stop pasting when you click enter is a good idea too. Once you're in 'nudge mode,' you can just click enter to paste as...
    10. Durendal5150

      Homeworld RTS like controls for fleets and stations

      I'd considered drawing up how this would work and suggesting it myself. I feel like in the long run it's an inevitability to include a feature of this sort. Certainly more of a long term thing, but controlling fleets in single player without it is borderline impossible.
    11. Durendal5150

      Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0

      Somehow I missed this post entirely. The point of the mechanic is that it allows the loot or debris to stay around after the lifetime of the ship which is overheating. Which must overheat and explode because, as a full voxel entity, it'd take up too much space otherwise. The gist of this whole...
    12. Durendal5150

      Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0

      The existing debris is also, if I recall correctly, an entirely cosmetic, client-side construction. Moving the work of tracking all of that onto the server and keeping them as physics entities, now with inventories, would be completely untenable. The generation of debris in the suggestion as...
    13. Durendal5150

      Advanced Paste

      Pasting things can be an enormous hassle because of how they're saved. Everyone knows this. Sometimes you want it like it is, but oftentimes getting a template into the position you want is a fiasco. Simple solution: Next to paste, we add advanced paste. Once you click with this, the template...
    14. Durendal5150

      Imprint Blocks; a one stop solution to field repairs,turret placement, refits.

      Some things that, as they are, either don't work or are somewhat difficult. 1:Repairing ships in the field 2:Placing lots of turrets on a design 3:Quickly replacing one kind of computer and module with another The suggested solution? The 'Imprint Computer' block. The Imprint Computer is an...
    15. Durendal5150

      Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0

      I admit I only ever play on servers with >~10km sector sizes, so this may be part of why I feel the mechanics as are are grindy. In my experience it's largely just been a matter of squinting really hard at where ships overheated then tracking down the cloud, or hitting things at short range and...