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Dr. Whammy's latest activity
Dr. Whammy
reacted to
DeepspaceMechanic's post
in the thread
CYBERSPACE SHIPYARDS
with
Like
.
Thanks! :) I'll accept that title, but only because I built the core room below. It's from an unfinished titan, started and abandoned...
Apr 5, 2024
Dr. Whammy
replied to the thread
CYBERSPACE SHIPYARDS
.
Yeeeeesss.... THAAAAAAT room. THAT room is exactly why I called you that. Edit... Now you have to add that to your profile title...
Apr 5, 2024
Dr. Whammy
replied to the thread
CYBERSPACE SHIPYARDS
.
You're like the final boss of ship core access rooms... :)(y)
Apr 5, 2024
Dr. Whammy
reacted to
DeepspaceMechanic's post
in the thread
CYBERSPACE SHIPYARDS
with
Like
.
(Reload page if the GIF doesn't appear) To be released in a few days...
Apr 5, 2024
Dr. Whammy
replied to the thread
No longer can log in.
.
We'll need more info in order to help you. Are you having an issue with Steam. Steam-installed StarMade or Legacy-launcher StarMade...
Mar 6, 2024
Dr. Whammy
replied to the thread
A Reflection on Quickfire and Power 2.0
.
Honestly, that sounds like a bit much; especially given how slowly development moves for this game. System HP was already tried and...
Mar 2, 2024
Dr. Whammy
replied to the thread
A Reflection on Quickfire and Power 2.0
.
If not hard-coded to prevent this, a possible solution might be to set RHP to a flat value given per block and then add the total RHP...
Mar 1, 2024
Dr. Whammy
reacted to
Ithirahad's post
in the thread
A Reflection on Quickfire and Power 2.0
with
Like
.
The reason behind this is that HP is counted per reactor, and only reactors know which reactor they are; other systems don't care, so...
Feb 29, 2024
Dr. Whammy
reacted to
DeepspaceMechanic's post
in the thread
CYBERSPACE SHIPYARDS
with
Like
.
Wanted to do one of these for a long time... The recently introduced planks, bricks, and multiple shapes for carved minerals have helped...
Feb 25, 2024
Dr. Whammy
reacted to
Nuclear Doughnut's post
in the thread
A Reflection on Quickfire and Power 2.0
with
Like
.
It's good to see sporadic posts by the community. Personally I think Quickfire salvaged the community as best as they could. I quit...
Feb 23, 2024
Dr. Whammy
replied to the thread
A Reflection on Quickfire and Power 2.0
.
That explains the issues I had in the mod I was creating. When I split off from mainstream StarMade Builds and started modding, I...
Feb 23, 2024
Dr. Whammy
reacted to
Ithirahad's post
in the thread
A Reflection on Quickfire and Power 2.0
with
Like
.
The main failing of QF was simply that we had no direct code access. Scypio and I can program, but it didn't matter; we had to beg...
Feb 23, 2024
Dr. Whammy
replied to the thread
A Reflection on Quickfire and Power 2.0
.
Agreed. Of all the space voxel/builder games I've seen/played, none seem to match the building capabilities of StarMade. There are...
Feb 23, 2024
Dr. Whammy
replied to the thread
A Reflection on Quickfire and Power 2.0
.
As the years pass and real life takes precedence, I find it counterproductive to worry about things like "blame" or declare people who...
Feb 21, 2024
Dr. Whammy
reacted to
DeepspaceMechanic's post
in the thread
GIF quality settings - How to get better moving pictures
with
Like
.
Some advice on how to achieve better results with the in-game GIF creator. CONFIGS In the "Settings.cfg" file within your main...
Feb 16, 2024
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