Recent content by Donoterase

    1. Donoterase

      Client Failing to Authenticate

      Has there been any repairs to the standalone version yet? Or is there something in the steam version that can be walked over to the standalone launcher?
    2. Donoterase

      Still building props for video-making. Not enough coffee in the world...

      Still building props for video-making. Not enough coffee in the world...
    3. Donoterase

      StarMade v0.201.126 - Weapon Update

      My workaround for that--since they didn't bother to update the NPC factions--was to go into the settings and click on "use old damage system" which allows ships to be destroyed when the cores were hit. This old rule doesn't apply to the new power system, or they work side-by-side, or something...
    4. Donoterase

      Ooooo... what does THIS button do?

      Ooooo... what does THIS button do?
    5. Donoterase

      Accidentally Spawned Spider

      And shipwrecks/pyramids on planets. I wouldn't mind seeing other critters, too.
    6. Donoterase

      Can the HUD be turned off while in flight?

      Forgive me if this has been asked before; I could not find any setting that jumped out at me. While in flight mode, is there a way to shut off the targetter and other HUD components? Or is that set in stone?
    7. Donoterase

      Hull cavitation (shimmy) issues between small and large ships.

      I loaded the largest ship I could find on my catalog to test the effect with the just a core and a couple of blocks. It does manifest on my game, but very slightly. It's like a gravity well of sorts forms around the larger ship. I can't recreate the crazy gyrations my son gets but we tested...
    8. Donoterase

      Hull cavitation (shimmy) issues between small and large ships.

      This is mostly for my son. I noticed that very small ships will wobble a little when near a very large ship, but for me this is rarely an issue other than to shake my head and frown a little. Oddly, though, my son's small craft wobbled so violently that it began spinning out of control...
    9. Donoterase

      Bobby AI and the current system

      1. Yes. Theoretically, at least. Look at it as hedging your bets. 2. Go to the radial menu after you tinker with your turret, select "Structure" then find either Turret Collective or Rail System Collective and click the button that says "Activate All Turrets".
    10. Donoterase

      Roleplay PVP rules that are easily applied to server battles?

      Great minds think alike, apparently. My son and I confer before we put in any changes to the config. One of them was, interestingly enough, a change to stabilization. We decided stabilizers should perform more like cooling jackets or containment and modified things accordingly. I really miss...
    11. Donoterase

      Roleplay PVP rules that are easily applied to server battles?

      Yeah, did that. Discussing how to do it with a newer player, in fact. Some other player came in frothing at the mouth at how I was breaking the weapons update by tampering with missiles. I didn't have the heart to tell him he might as well yell at me for dialing down beams, changing the death...
    12. Donoterase

      i Have two questions on Missile Capacity and the link for Cannon + Missile

      Ah, yes. Educate myself. Or... perhaps I tried it, didn't like it, and modified it to something I preferred? Not everyone has to like vanilla ice cream. You do you. The OP had questions. I brought answers and ventured my personal opinion. The OP plays on single player, and I play only...
    13. Donoterase

      Quality of Life stuff 8.2018

      Something I noticed about the beam weapons in the new weapons update: For some reason, the new beams have a 5-second burst and 5-second cooldown, making them essentially continuous fire. The old beams were 1-second burst for 5 hits, then a 5-second cooldown. Perhaps scaling back to the...
    14. Donoterase

      i Have two questions on Missile Capacity and the link for Cannon + Missile

      Yeah, that's part of the confusion. You have to keep all the nested tags intact. For instance, changing the missile capacity blocks looks something like: <MissileCapacity> <BasicValues> <MissileCapacityCalcStyle>LINEAR</MissileCapacityCalcStyle>...