Recent content by DeepspaceMechanic

    1. DeepspaceMechanic

      A/V-wing fighters v1.2

      They perform well for their size, and can be neat props/set pieces on stations or carriers. Reuse them as you wish. Size: 17W x 9H x 21L 5.0 thrust-mass ratio, 688 m/s top speed 56,250 shield capacity, 100 recharge Weapon: 50 modules (no secondaries or effects) Chambers: fast autocharging...
    2. DeepspaceMechanic

      Horseshoe-class stealth bomber & scanning fighter - Original refitted; fighter variant added

      -Original stealth bomber resystemed, same functionality but significant performance increase. -Repainted scanning fighter variant included in download.
    3. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Support ships refitted

      The two stealth-bombers docked in the hangar were resystemed. Significant performance increase. Mothership unchanged.
    4. DeepspaceMechanic

      "Sobek" dreadnought - Support ship refitted

      The support ship docked atop was resystemed. Setup changed from stealth-bomber to scanning-fighter. Mothership unchanged.
    5. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Beige paintjob included

      -The previously separately uploaded beige variant is now packaged with the original, and can't be found on its own. -Neither variant was changed.
    6. DeepspaceMechanic

      "Sobek" dreadnought - Replaced decorative damage beam blocks

      -All decorative beam modules were replaced with energy pylon blocks. -Small retouch of cryosleep chambers. -Systems weren't modernized in this update (its chambers have double the blockcount required by current game configs).
    7. DeepspaceMechanic

      "DMINT" prefab interior module pack - Removed repulsor blocks

      -Replaced all repulsor blocks in android related rooms (their heads), and in the two chemistry labs (above clockcard machines). Repulsor are active blocks and they're said to be inadvisable as decoration (may cause lag). -Small retouch of cryosleep chambers.
    8. DeepspaceMechanic

      Hollow mega-asteroids - Additional asteroid model

      Included a hollowed out, repainted version of WS AsteroidField.
    9. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      For everyone with an itch to build an asteroid station: Hollow mega-asteroids I've been putting this off for so long, even with two great spacerock models I got from others. But recently I had an idea for an efficient way of removing the millions of cubic meters of material that was in the way...
    10. DeepspaceMechanic

      Hollow mega-asteroids v1.2

      MODIFIED REUPLOAD OF THIS: original with solid interior Big thanks to that gentleman for providing this versatile resource, a neat model and nicely imported! This RAR package contains the following blueprints: robust walled asteroid duo, both on the same station entity robust walled small...
    11. DeepspaceMechanic

      T.O.A.D. - Tactical Offensive Android Deployer v1

      You really should test this ingame, for a somewhat hilarious sight: five giant, animated robocops storming out of the hangar, with rayguns blazing! Make sure to have some sideways speed when hotbar-launching them (to avoid having them collide into a disoriented pile) and turn on the ANDROID...
    12. DeepspaceMechanic

      elevator logic help

      Right :D I called it closed because that hole is seamlessely sealed by the floor selection controls (or the shaft's inner wall, when in transit). But the solution you've shown is much-much better! That single display input is such an elegant design. I don't know why I went with my "scroll the...
    13. DeepspaceMechanic

      elevator logic help

      When designing a closed box elevator with rail doors of its own, I left the floor selection controls on the main entity, accessable through a 3-block-wide hole in the box: Blueprint: Hitech, dockable elevator
    14. DeepspaceMechanic

      ComCardinal's Community Convoy Escort Contest - Spring 2025

      What a cool, well-built ship! Love the No Man's Sky like design. It had an error though, but I remedied it, and attached the fix to this post (sment file and blueprint folder versions of both the ship and its turret separately). The turret had these issues: core of gun part was oriented in a...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Unusual project that went places (or ran). Even before this flawless test, I laughed at the idea itself :LOL: As any experienced bladerunner can tell you, the surest way of "retiring" a rogue replicant is if you just keep your raygun trigger pulled while sprinting after them! (Reload the...