Yes I agree it should be difficult/improbable to one shot another ship, but not possible to insta-kill another ship of equal size/ability. The bigger the gun the more energy is used when you fire, and then you can\'t fire again untill the 3 seconds is up and you have the energy required to fire...
basically you want it to be useless. especially with the way AMCs work at the moment, it needs to have a competitive DPS compared to missles AND AMCs. The reload IS the amount of energy required. It will use so much energy that it will take awhile to get enough to fire, but have a minimum of 3...
The projectile that a rail gun fires is tiny compared to the rest of the gun, and certainly not the size of the gun itself as you are sugesting. If in your sugestion the shell is not the size of gun as you build it, it would be kind of questionable to just have it spawn in the middle of a box...
it appears that some portion of the multiplayer code believes my nvidia driver is out of date and crashes the game. Even though after i updated it it still says it is outdated, but at least singleplayer works.
The problem with dimension based weapons is that if people use the gun as a main weapon they will only build in those dimensions. In this case, it would just be a big space dick. If it were to ever be added to the game, it would most likely just use the battery blocks as the capacitors for the...
In the case of you trying to get a heavy weapon (high dam, low RoF), I am trying to get a railgun added to the game once schema determines that the game is stable enough to add something new.
No other weapon in the game depends on its dementions so neither will the rail gun, witch is closer to being used in real life than a coil gun. http://en.wikipedia.org/wiki/Railgun
it mentions in that artical that there is another way to store numbers that goes up to roughly 9.2 quintillion (9,223,372,036,854,775,807).
mabey that could sovle the problem?
Based on posts on this topic, if schema where to adda rail gun this is how it would work.
It will work like this, each block placed that is connected uses 50 energy, adds 5m/s to the projectile thats 1/2 meter tall and wide and 1 meter long. For each m/s it does 20 damage. It will do half...
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