Recent content by Control

    1. Control

      New "passive" AI type setting for rail ship parts - solves many problems

      That's exactly my point. Allow the parent ship to inherit the nested-tree, the railed structure is PART of ship A, and there is no ship B. We're unable to do this, as railed objects currently require two ships. I am suggesting that ships be allowed to contain railed components within themselves...
    2. Control

      New "passive" AI type setting for rail ship parts - solves many problems

      What about allowing placement of interactive rails on a single entity? So that they need not be attached to an additional core. IF it has a core, AI it. IF NO core, then part of ship. (rather than separate entity) Is that possible, or set up as is because it is not possible? Since what you're...
    3. Control

      "Duping" cargo space... bug or intended?

      Cargo expanders previously were able to only be linked to one chest at a time.. I had attempted a setup where multiple chests shared a storage (main storage pickup facility) and this was not possible at the time. I was forced to use a "funnel" of several small chests linked to the master...
    4. Control

      Fix NPC Shops = Fix The Economy

      I am fairly confident that the entire trading system will see overhaul either with, or shortly after NPCs and Factions. I 100% agree there is a problem, and to further push the economy testing, a fix needs to happen on the dev end (not just server alteration, which is a bandaid). However, I...
    5. Control

      Bug Fleet Mining not working?

      You clearly aren't having the same bug we are haha, that's the conclusion I've come to. I believe your smallest miner is still larger than the ones I've been able to make functional. Again though, deleting server cfg seems to make it happy...
    6. Control

      Bug Fleet Mining not working?

      So after playing around with this a bit... I have found some results.. I built the bare minimum required of a drone, and sent it to mine... IT WORKED Then I began adding SVG mods and power blocks one at a time, then testing again... At about 15-16 blocks, it began to bug out. Around 30+ it...
    7. Control

      Bug Fleet Mining not working?

      Created a new local game today, new fleet, No ship will mine. They'll float around, turning, spinning, ramming, twitching, Replicated on small ships, long ships, wide ships, tall ships, Core, Power, SVG Cpu, SVG mod, thruster, not-flagship, Storage, all connected, check check check,
    8. Control

      Drone Mining Fleet EXASPERATION :/

      what are "segment updates" ? How do you use logic to force them?
    9. Control

      Reissuing Fleet Mine Sector Command

      I am experiencing an issue where my "drone" ships will follow the first command to mine, scatter around a rock and blast away until it's gone, but then they sit there and spin.. until I reissue the "Mine Sector" command, they'll then select another asteroid and continue their work. Anyone know...
    10. Control

      Logic Charged Jump Drive?

      Hey guys, I've been away from starmade for a minute so pardon my question, and I did "search" but couldn't find the answer... Did they change it so Jump Drives can be charged and used via logic? I've seen a few posts mentioning using this trick, but not how it's done. When I left, this was not...
    11. Control

      Yet Another Asteroid Respawn Thread: Regenerate Unclaimed Systems

      This... idea has merit... Though... what kind of respawn time are we talking here.. It'd have to be long enough that it's not worth it for a faction to just rotate on 2 sectors (we're here tonight till other one respawns, then we move back), but it'd have to be short enough that when a new...
    12. Control

      Timeline for a competative patch?

      I think you interpreted my propositions as a long term solution, This question has evolved into "what can be done today with the tools we have". So, without the ability to optimize them from a player end, if I were to start a server today with planets turned off.. how much would it really effect...
    13. Control

      Bench, your killing me.

      Bet you didn't expect us to be so dang interested in these docs :P WE WANT TO KNOW ALL THE THINGS BENCH!
    14. Control

      Read by Council Grid based logic computer system

      Yep, covered in this thread perfectly. This is the future, not 1970. There's no reason a simple function should take a warehouse size PC to process.
    15. Control

      Titan Weapons?

      I feel like missiles with the current meta of turret AMS, are not the best option unless you have superior maneuverability. Delivering a payload of Missile/Pulse in nearly melee range is the only way to ensure they land, which requires a small quick ship, who can get in under AMS. For Huge v...