Recent content by Ciggofwar

    1. Ciggofwar

      Starmade overhaul

      We can look to blame ~ but why waste time I've been contemplating a thing about planet-side 2 going to planet-side 3 ~ it really does not need an overhaul, like a completely new game type of thing, but just some new interfacing and fixing stuff - that never got fixed! ~ Someone really examined...
    2. Ciggofwar

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Yea the slider for turrets was fun ~ simple.
    3. Ciggofwar

      What happened to Starmade?

      Can we actually get the 2013 version still? The reason is that's what I really enjoyed ~ because it had sound and adjustable sliders for your turrets, it was simple to interface with.
    4. Ciggofwar

      X axis inverted

      I followed the U-tube videos on this subject first and there was no mention of the 4 forward arrows, unless this is newer feature than what is described in the video's, no one is updating the WIKI either, which could save someone hours of frigging around with a complex system. I ended up with an...
    5. Ciggofwar

      X axis inverted

      Check the arrows again they rotate around in the block, notice there not all in the same position If you notice there was a problem with a inverted view placing the arrow forward other than on the top of the outline core, I didn't make this shit up unless this something buggy about the system of...
    6. Ciggofwar

      X axis inverted

      Ok after some more playing around it was the box arrow for the placement of the core, there is more than one forward arrow as there are various forward arrows. Thats f--k up big time, why they have so many arrows is on beyond belief hours spent on this one f--ked up problem, Which forward arrow...
    7. Ciggofwar

      X axis inverted

      I just tried it in single player and does the same thing it inverts the view. I hopped into the core of the turret for the X axis and this the view from that turret here is a sequence of pics Just separated from the main ship or turret docking rail and now I jumped out of the X- axis...
    8. Ciggofwar

      X axis inverted

      It's the X axis that keeps inverting on the turret rail axis I can build this anywhere and it inverts constantly I can dock to other dock entities and there fine soon as I go to make the turret rail axis into a base for a turret it inverts? and becomes glitchy where sometime I got hop into...
    9. Ciggofwar

      X axis inverted

      Every time I place the block down for X axis turret, I become inverted and need another ship to hop in and hop back out to fix this upside down nonsense, now if I build it upside down everything becomes upside down including Y axis but it functions normally left to right and up and down and C...
    10. Ciggofwar

      X axis inverted

      I have 3 components facing north - the ship, the X axis of the turret, and the Y axis all face north The arrow was pointing north when I placed the core blocks. After jumping into the X-axis I noticed it is upside down but facing north and goes left and right fine, so I have to find what is...
    11. Ciggofwar

      X axis inverted

      When I hope into my turret from the Y axis on the top (up and down) it's fine for movement but the X axis is inverted becomes backwards, yet when I jump into the lower X axis block it works fine, is the Y axis inverting the X axis? Is there a fix for this?
    12. Ciggofwar

      how many rail mass enhancers?

      This topic comes up as I had the same recent question also to note the mass enhancer is garbage under the rail category It is an out dated block and needs to be removed! It's adding confusion and frustration to figure out that "that this not the block you want". So it is a double index system...
    13. Ciggofwar

      Newer Power Engine Reactor Type

      Poly count is a struggle for games in terms of lag, in a game like this having a modular construct few thousand vs hundred of thousands makes for a huge difference, I did make reference to this quite while ago of using less blocks for a modular thrust unit, but they opted for wheel of power for...
    14. Ciggofwar

      Newer Power Engine Reactor Type

      If your on single player you can in the configure settings, you can turn off the animanation's on the flashing blocks , yes some things turning them on and off would save on lag etc... but on an update of your game would reset all defaults, this is where you have to save your setting in Notebook...
    15. Ciggofwar

      Newer Power Engine Reactor Type

      Since people are taking Power Generation, time for a change. What do we want to see and what do we want to play with! This is merely an example at what I envision how a ship's reactor core should resemble, we want to make it smart in how much it generates by varying it sizes, So smallest...