Recent content by Awesomest

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      9283 - tanks useless, shields still drain too much, turrets aren't any smarter

      Power tanks aren\'t useless, they scale exponentially upwards. On small ships they\'re pretty useless, but if you have a couple hundred you\'ll see massive energy maximums.
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      Sector/area transitions not smooth, puts you in wrong position

      It\'s a problem I experience too, regardless of whether or not I\'m on NASS or offline. It\'s much more noticable when I\'m entering or leaving a planet, and very frustrating when fighting along sector boundries.
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      Faction Homebases.

      Honestly, I can think of no conceivable benefit to having a faction\'s homebase displayed to everyone. It just invites griefers, which NASS has no shortage of.
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      Faction Homebases.

      I suggest that faction homebases no longer show up in the faction hub. As is, there's no way to have a place be both safe and reasonably unknown.
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      dis-integrators

      Does anyone have a more detailed rundown of how they work? I've done some weak testing and they seem to either ignore shields, or be ignored by shields.
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      92821 - power tanks and shields

      It\'s a lot harder to make a big shield than to make a big AMC. Even a decent sized AMC (Or array of them) can shred through a large shield in no time flat.
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      The New Beams

      I think the \'target friendly\' thing would be pretty great. Then I could finally have AMC turrets I use.
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      Faction homebases and salvaging.

      Im' not sure if this has been reported yet, but faction homebases, while immune to conventional weapons, can still have cubes stolen from them by salvaging beams. Hope this gets fixed, thanks.
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      Turret help please!

      My turrets will only fire at red NPCs. Is there anyway to have them shoot at player ships or other entities?