Recent content by Auriga_Nexus

    1. Auriga_Nexus

      New Power DEV Thread

      Ship factories and radius-limited bubble shields?!
    2. Auriga_Nexus

      New Power DEV Thread

      So I've actually had a chance to play with the new power system... and bugs (including quite a few game-breakers) notwithstanding, I've come to revise my opinion, slightly. Someone mentioned the goal of stabilizers was to enforce power generation as a function of ship size. I can see where...
    3. Auriga_Nexus

      T2611, logic connections on rails are erased when rails switch. That was what I was referring to...

      T2611, logic connections on rails are erased when rails switch. That was what I was referring to here. (Sorry for the wait, was in the process of looking that up, had to drop everything and go pick up my sister from work)
    4. Auriga_Nexus

      Actually the bug report I issued is about something related to blocks overlapping in design...

      Actually the bug report I issued is about something related to blocks overlapping in design mode. The rail issue is a separate bug that's already been reported by someone else.
    5. Auriga_Nexus

      Oh, that? That's Yuki Nagato from The Melancholy of Haruhi Suzumiya. It was the first GIF of...

      Oh, that? That's Yuki Nagato from The Melancholy of Haruhi Suzumiya. It was the first GIF of someone typing rapidly I could find on Google - needed that to accentuate the quote from Itharad re: Schema's personal hell.
    6. Auriga_Nexus

      Welp, so much for dev testing the new power system. In the process they broke rails, badly, and...

      Welp, so much for dev testing the new power system. In the process they broke rails, badly, and fixing it is low-priority apparently.
    7. Auriga_Nexus

      [Dev build 124] Error Msg spam + chamber config erased

      Ok so this is a bug that occurred last night oh about 0030 Mountain Daylight Time (Denver, USA) on the official dev testing server. I will send in a bug report shortly - gotta recover my phab account first since it's been years since I've logged in - but I figured admins need to be aware as this...
    8. Auriga_Nexus

      New Power DEV Thread

      Well, if you have a ship built from a shipyard design and the turrets are on the design you can use it to rebuild the turrets no problem, provided you have the replacement parts available. But yeah, can understand how that would be annoying. Perhaps something along the lines of an internal...
    9. Auriga_Nexus

      New Power DEV Thread

      My thought is that turrets should not be shielded, ever. Or if they are they would need their own internal shield generators & capacitors to power that shield. When you think about it, having the shield cover turrets makes no sense since the turrets would not be able to fire past the ships...
    10. Auriga_Nexus

      New Power DEV Thread

      I hope you are right on this. My thought on this was that they've already locked in the design of the new power system and are now just ironing out implementation. However, it is possible they merely coded an early dev build to give players/playtesters an idea of how the system would operate in...
    11. Auriga_Nexus

      New Power DEV Thread

      See that's what made the game fun for me. Creativity and engineering, coming up with a non-standard solution to fix a problem. Yes it requires intelligence of some degree. Yes, the average casual player might take one look and say "Ain't nobody got time for that!" But here's the thing - the...
    12. Auriga_Nexus

      New Power DEV Thread

      Indeed. Well, we'll see what happens. I honestly have no interest in the new power system anymore, and if they are planning on replacing the old power system soon then I don't want to spend time working on my design only to have it become obsolete and unworkable using the new power designs...
    13. Auriga_Nexus

      New Power DEV Thread

      Honestly, when the new power system was first suggested I had hoped it would be more like my suggestion above. Unfortunately it seems that Schine is already pushing forward with what is a very flawed attempt to change the power system that in the end will make it more restrictive, more...
    14. Auriga_Nexus

      New Power DEV Thread

      I'm actually thinking this is a great idea. Basically, have reactors generate heat based on size of the reactor group. The bigger the reactor, the more heat it generates. Have this heat cause damage to nearby players and blocks if it gets too hot (similar to how your ship gets damaged flying...
    15. Auriga_Nexus

      game crash when joining a sever EOFException

      I was attempting to join the pre-release server for testing, but this isn't the first time I've had this problem and I've had it across multiple servers before.