Recent content by Agent Zirdik

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      A More Realistic Thruster Scenario for Big Ships

      Dunno, I think this seems to be reasonable. Larger ships with greater mass should either have a lower max speed (which I don\'t think makes sense), or it should accellerate slower than smaller ships. This is much in the same manner in which shield effeciency was changed such that it takes...
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      Landing

      You can make ramps using wedge blocks pretty easily, and hatches can be made with plex doors. But if you are suggesting specifically a retractable ramp, I think that\'s got potential, but you need to consider that many landing ships have shapes that aren\'t suitable for a ramp. Perhaps if there...
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      AI takes over again once you leave the turret

      I think this is a very reasonable suggestion. At the very least give us the option to make turrets resume AI after you exit.
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      Food and O2

      I think that the addition of limited oxygen supply, at least while EVA, would be a great idea, if done well. But I have to agree with Lazarus that food might make the game less fun. Let me clarify that hunger mechanics are actually something I really love in games. I confess that I really loved...
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      Armor Plating

      I undestand what you\'re saying. You would like to basically get a half-block of hardened hull, in the interest of at least halving mass you get from creating more well-armored ships. But hardened hull is just as massive as normal hull, so why not just build your ship out of it? Furthermore, the...
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      debris left from a damaged or destroyed ship

      I don\'t think this would work if each piece of debris was an individual entity. Too much processing power for the game to keep track of each one as thought they were a ship. The static entity would be easier to impliment, but the issue then is that each of these, potentially tiny, pieces of...
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      Targeting computer

      Just kidding, target lead indicator would be a great idea for a block! +1
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      paintball?

      At first I thought you were kidding. Then I realized you weren\'t. Now I\'m just confused because this kinda sounds cool . . .
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      Inactive Trading Guild Ships

      So for the first time in weeks I saw a group of trading guild ships show up at 2, 2, 2 and fly up to the shop! I\'d like to know why it isn\'t a regular occurence, but apparently it isn\'t broken. Also to clarify, I spend most of my time at the starting sector because I have a big project there.
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      Turret dock left-right orientation is bugged

      So i'm noticing that, in advanced build mode, the red face of the turret dock is opposite for left and right, meaning that the red face is opposite of the correct side the green box will come out of. Furthermore, assuming this is a related bug, every time I log back in to the game, any turret...
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      Cloaking toggle!

      Firstly, disclaimer than I am heartily opposed to the idea of permacloak in any form. I think that cloaking and jamming need to be rebalanced such that they are usable on more ships, but always drain energy. But if a ship MUST be cloaked while you are not it, then you would have to think about...
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      Cloaking toggle!

      @Morhe: the hard voice of truth!
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      Ability to link Salvage computers with Plex storage on same structure.

      Can\'t think of a reason why not. Seems like a good idea. +1
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      The color orange

      I\'m confused, what\'s orange? As far as I understand, we have all the important colors: Really bright green, garish purple, blinding featureless white, mustard yellow, boring grey, even transparent! I don\'t see what we could possibly be missing! Sarcasm aside, +1. Give us orange please.
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      Gravity null on planet

      Oop, I guess I just forgot to pay the gravity bill! No worries, hotfix is here. Thanks for turning the gravity back on, Schema! Really makes you realize how much you take it for granted . . .