Recent content by achoo92

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      FSS-Challenger

      Im sure its quite functional, but it looks like a box lol
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      Actual stations/shipyards

      I had suggested previously that the game include pirate stations, and have them be the scource of pirates. Though it would be cool to have friendly npcs as well. That and the possibility of taking over stations still needs to be hashed out. if there was some sort of out of ship/boarding weapons...
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      Question about large ships.

      I haven\'t tested it out, but the ship rotates around the core. so if the core is in the center of the ship I think it should rotate faster than if it is near the end of the ship. Where is your core at?
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      Changeable Shield Load & Regeneration

      The recharge delay should get smaller as you increase the recharge speed, otherwise it defeats the purpose of increasing the recharge rate. personally I think that shields should not have a recharge delay. Recharge should be based off of the amount of power a ship has available. For example...
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      radar and shield systems

      You could add a bubble shield to use on stations as well. That way you can protect docked ships, or ships that are just floating around the station.
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      Making ships SO much cooler

      that would make turrets for ships more simple, without changing the way turrets attachted to a station would work. would also be cool to have a targeting ai or something if target locking on missles ever becomes more advanced
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      Making ships SO much cooler

      well, how about some sort of block that allows you to buy a ship, and it docks it on the ship/station that you put the block(s) on. which would limit the size of the ship based on how much room the mothership has, and have it cosume rescources as suggested. Ships, yes, but you also mentioned...
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      Engines ruin dogfighting

      However the acceleration time based on mass to thrust probably could be adjusted
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      Making ships SO much cooler

      Carriers are big because the carry ships, not cause they build them. Spawning on carriers is a great idea. Buying ships is not. You want more ships? Make your carrier bigger, or the ships smaller. I like the idea of gathering an atmosphere, that goes right along with adding gravity to objects...
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      Improvements to ship movement system

      also, manuevering thrusters would be nice addition(altough not necessary) in order to be able to roll when your engines are gone. Also would be cool for a vertical take off from a planet. In mentioning vertical takeoffs, it would be awesome if you could make gravity on stations affect ships as...
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      Improvements to ship movement system

      I agree with changing roll to Q&E. For a smaller fighter to be able to manuver around a large ship this is a must. The ability to Roll and turn at the same time is very important! An easy way to adjust the balance without having a max speed is to increase power consumtion for engine blocks...
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      Planet gravity

      But that would make things really complicated to code. The reason only planets have gravity is because they are flat, and you only have to worry about a single direction of pull. but if you add gravity to everything simply based on its mass (not size) you would have to add the 360 degree...
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      Planet gravity

      Awesome! :D do you know if schema plans to add a variable size for planets? or even moons?
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      Planet gravity

      Planets should have a larger radius for gravity. Also in order to keep things simple but somewhat more interesting, planets should still be flat, but have a surface on both sides with an un-minable layer down the line where gravity shifts from one side to the other. That way you can't just avoid...
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      Ship shutdown

      Or even sutting down individual systems in order to reduce power signiture. Basically you could make a large ship use less power in order to reduce the amout of energy you are radiating into space. Kinda like cloaking. or if the cloak makes you think that is unneccisary, if you could shut down...