- Joined
- Jun 29, 2013
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Going off of and refining Aceface's suggestion a bit, with a possible technique. We have metal ingots already, yeah? Why not add the other three wedge shapes for them and add a cubemap shader to reflect the sector skybox?
Right now there's no real reason for players to use them as decoration in their ships, when they can just use Hull blocks instead. Crystals and circuits and such benefit from light or transparency, but Ingots have no such benefit over hulls.
To balance them with hulls a little, I think they should be given the armor value of standard armor or something. That way we can have all the hideous golden ships flying around the galaxy we can possibly want.
A cheap shader could be disabled via the ingame menu, of course, if need be.
This is not a Texture request. This is a shader request.
Right now there's no real reason for players to use them as decoration in their ships, when they can just use Hull blocks instead. Crystals and circuits and such benefit from light or transparency, but Ingots have no such benefit over hulls.
To balance them with hulls a little, I think they should be given the armor value of standard armor or something. That way we can have all the hideous golden ships flying around the galaxy we can possibly want.
A cheap shader could be disabled via the ingame menu, of course, if need be.
This is not a Texture request. This is a shader request.