Yea, i should probably explain. There are lots of reasons why but i'll keep it short.Ouch! Rejected right out the gate!
Yea, i should probably explain. There are lots of reasons why but i'll keep it short.
The main distinguishing quality of gold is it's shine. We either need specular control for that specific block (we don't) or we will need to paint the "shine" on (i won't).
Painting a shine (like the ingot blocks) is not a big problem in itself, but having it tile pleasantly over thousands of blocks is. You'll get a repeated hotspot that makes no sense regardless of light position or ambient strength.
Remove that shine and you get a mis mash somewhere in between 3 existing hull colours. Yellow, orange and brown.
(Then there is the fact the shine on gold requires polish, something that none of our hull shapes / surface patterns have.)
Ironic, the Schine Engine can't make a shiny surface that reflects light correctly over many blocks.Yea, i should probably explain. There are lots of reasons why but i'll keep it short.
The main distinguishing quality of gold is it's shine. We either need specular control for that specific block (we don't) or we will need to paint the "shine" on (i won't).
Painting a shine (like the ingot blocks) is not a big problem in itself, but having it tile pleasantly over thousands of blocks is. You'll get a repeated hotspot that makes no sense regardless of light position or ambient strength.
Remove that shine and you get a mis mash somewhere in between 3 existing hull colours. Yellow, orange and brown.
(Then there is the fact the shine on gold requires polish, something that none of our hull shapes / surface patterns have.)
Don't forget about simulating gold-plated viewports (for reflecting radiation), and gold-covered static structures. It is said that the great pyramids once had an outer layer of gold plating before random thieves ran off with the loot....The thought of tacky gold ships cruising the galaxy is kind of hilarious to me. Gold trim could have been a tasteful application for luxury ships as well.
Yeah...Ironic, the Schine Engine can't make a shiny surface that reflects light correctly over many blocks.
I'm actually kind of sad about this. The thought of tacky gold ships cruising the galaxy is kind of hilarious to me. Gold trim could have been a tasteful application for luxury ships as well.
That's not the engine. That's Kupu thinking in terms of texturing rather than shaders. Shaders are easy enough to add, but they're not a high priority, and they're a code issue instead of a resource issue, which Kupu cannot do.Ironic, the Schine Engine can't make a shiny surface that reflects light correctly over many blocks.
I'm actually kind of sad about this. The thought of tacky gold ships cruising the galaxy is kind of hilarious to me. Gold trim could have been a tasteful application for luxury ships as well.
What game is that?Yeah...
Reason I made the suggestion was because I wanted some gold to make this ship:
The image says "Caldari Prime Pony Club", which is a site that lets you view EvE ship models if I remember right. The marking on the front of it looks like Amarr as well. Just my guess though.What game is that?