Fleet Classification System

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    This is based off the Anaxes Fleet Academy system, with some modifications. Hope you like. ;)

    Capital Ships

    Picket: 50-100; a patrol or customs vessel, widely used by planetary police forces.

    Corvette/gunboat: 100-200; a small, fast, heavily armed ship used for patrol or for escorting convoys of larger capital ships or transports. Widely used by planetary security forces.

    Frigate: 200-300; a larger ship used for escorting larger ships such as Star Destroyers. Frigates are also used as assault ships, and often groups of 4 to 10 frigates will be used to take down much larger ships.

    Light cruiser: 300-400; a small capital ship.

    Medium cruiser: 400-500; a medium cruiser has no exact point of maxinity. People just seem to know when a medium cruiser becomes a heavy cruiser.

    Heavy cruiser: 500-800; the workhorses of the fleet, heavy cruisers are probably the most common capital ship. Planetary security forces often have a heavy cruiser as a flagship.

    Star Destroyer: (NOT Star Wars; the shape has nothing to do with it, it's the capability that matters.) 800-2,000; Star Destroyer is the term used to define heavily armed ships of the afore mentioned size scope which are capable of acting on their own. They often carry a complement of fighters, and sometimes ground forces. They are used as front-line combat ships in fleets and are often used as the main vessel in a planetary occupation.

    Battlecruiser: 2,000-4,000; battlecruisers are designed for one thing: ship-to-ship combat. Heavily armed and armored, battlecruisers are capable of fighting off entire squadrons of light or medium cruisers. They are often used as flagships and many fortress worlds or shipyards have a battlecruiser prowling their space, fending off enemies.

    Dreadnaught: 4,000+; dreadnaughts' first role is not combat, it is fear. The sight of a dreadnaught suspended in space is enough to cause an army to surrender. Dreadnaughts are fare more expensive than battlecruisers, and many argue they are impractical, but they exist, sating the egos of sector governors and big-time warlords or admirals. They are completely capable of handling themselves, and can take on multiple foes at once. Their sheer size merits them being able to hold hundreds of fighters and often ground troops and vehicles, as well. Some dreadnaughts even carry frigates and cruisers within their great innards.

    Fighters

    Snubfighter: Snubfighters are designed for long-range attacks on capital ships or convoys. They often have secondary weapons, such as torpedoes or missiles, though their chief weapons are their cannons. Snubfighters are popular among planetary security forces, as they are a cheap yet just as effective alternative to small warships. Snubfighters are built for toughness and punch: heavy shields, weapons, and armor. Due to their range and capacity, snubfighters are often used as bombers, attacking ground installations and strafing troops. Snubfighters are perfect for hit-and-fade tactics used by pirates and others, able to attack weak convoys, then dash off.

    Interceptor: Interceptors are short-range fighters. Usually found aboard capital ships or space stations, interceptors are designed to defend their host ship from snubfighters and swarm capital ships with numbers. They rarely have heavy shields or weapons, and rather rely on sheer numbers and their individual qualities of speed and maneuverability.

    Bomber: Bombers are designed specifically for ordinance. They are usually long range, and are equipped with an array of missles, rockets, torpedoes, and bombs. Cannons take second place with bombers, and most usually just have a small pair. Bombers attack large capital ships, space stations, bunkers, cities, factories, and ground forces. Interceptors are their main enemies; due to their lack of cannons and their usual slower speeds, bombers are sitting ducks, and often must be escorted by interceptors of their own.

    Transports

    Transport: Transports range in a huge variety, from small two-man freighters to huge automated bulk transports 1,000 meters long. Some are designed modular, others are designed for particular substances, such as raw materials, liquids, or passengers. Freighters carry cargo, liners carry passengers, tankers carry fuel or other liquids.

    Shuttle: Shuttles are small transports used for transporting cargo or passengers short distances, such as between ships, or from orbit to a planet's surface. They are usually slow and unarmed, but some military versions do exist, with heavy shields, armor, and weapons for transporting special cargo or VIPs. Dropships take this combat-modification to the extreme, designed to transport troops, cargo, or vehicles into or near to battle.

    Carrier: Carriers are transports designed to carry fighters. They are usually armed only with defensive cannons, and are almost always escorted by corvettes and frigates, relying on their fighters for defense supplement. Carriers serve as mobile bases for these fighters, repairing, refueling, and transporting them, and housing their pilots and crews.
     
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    What stat are you using for this classification? Mass or lenght? If it is mass it's too little and if it is lenght it's too much as there can't be dreadnaughts over 4 000m long or with only 4 000 mass.
     
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    UHHH SO MANY CLASSIFICATIONS, IT HURTS.
    ...THIS IS LIKE THE 6TH ONE IVE SEEN NOW.
     
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    What stat are you using for this classification? Mass or lenght? If it is mass it's too little and if it is lenght it's too much as there can't be dreadnaughts over 4 000m long or with only 4 000 mass.
    This is why I only made my classification system after I had built most of the ships in it... of course mine has nothing to do with mass, size, shape or any of that though.
     
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    Length. Maybe I should divide everything by 2.
    The problem with length based systems is they only encourage a specific build style and arbitrary numbers will always be arbitrary. It would be much better to have some shipbuilding experience before you try and have a classification system. Everybody is entitled to their own opinion of ship classifications but it's better to have some ships to showcase using that class system.
     
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    I personally consider Dreadnaught superfluous, focusing more on battlecruisers if I need big, but there are egoists out there who want to impress.
     
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    Why do you spell gray with an e. :P

    Why are French fries chips and chips crisps. :P

    Cuz we need signature languages.

    And here's the dictionary's definition of a dreadnaught:

    A battleship armed with guns of a uniform caliber.

    So basically lots and lots of turrets. However, I guess I should switch the name to battleship, as that's a little more imposing. Plus, people might get confused with the Dreadnaught-class heavy cruiser of the pre-Clone Wars era. That was a cool ship. Dang, Thrawn had 800 of them!
     
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    I'm pretty sure It's not a British vs American thing (indeed, there was a USS Dreadnought.). The term Dreadnought comes from the HMS Dreadnought, so should be spelt as such. Also notice how google corrects you for using an a.

    But, back on topic, boo to classification systems in general.
    My browser smell check lets me type dreadnaught just fine but I prefer Breadnought.

    How do you feel about fleet doctrines? They have a classification system built in as well as naming conventions, construction practices, and ship markings both inner and outer hull.
     
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    I think Im going to say Breadnought from now on til the end of time :)

    If you're going to build a fleet, it's important to keep a common theme to make it all look coherent, and you will inevitably have ship roles (which you may have names for) within the microcosm of your own fleet. Personally, within my own doctrine I think more about the purpose and role of a ship within a coordinated battle than what it should be classed as, though I've recently taken to making sure the names are exactly seven letters.
    Seven letters exactly? That sure is an odd and quite possibly OCD method for naming. I too class my ships by what they are designed for, a cruiser is not simply bigger or smaller than a destroyer but is built to favor large missiles over massive turrets. I also build RP ships so exactly what a ship has on board is as important to the class. A frigate is equipped for deep space where a gunboat will not be, and a patrol frigate doesn't have these provisions. Size does matter because that's what ultimately separates a frigate, destroyer, and battleship but I have no static scale to adhere to.
     
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    I'm pretty sure It's not a British vs American thing (indeed, there was a USS Dreadnought.). The term Dreadnought comes from the HMS Dreadnought, so should be spelt as such. Also notice how google corrects you for using an a.

    But, back on topic, boo to classification systems in general.
    Dreadnaught means big. I'm sure it was arround before a WWI-era battleship.

    Btw I <3 WWI history.
     
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    Dreadnaught means big. I'm sure it was arround before a WWI-era battleship.

    Btw I <3 WWI history.
    Dreadnought or dreadnaught are perfectly acceptable classifications just like titan. The HMS Dreadnought spawned an entire generation of battleships under her name. Battleship -> Bigger Battleship (Breadnought)
     
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    I think Im going to say Breadnought from now on til the end of time :)

    If you're going to build a fleet, it's important to keep a common theme to make it all look coherent, and you will inevitably have ship roles (which you may have names for) within the microcosm of your own fleet. Personally, within my own doctrine I think more about the purpose and role of a ship within a coordinated battle than what it should be classed as, though I've recently taken to making sure the names are exactly seven letters.
    Check out the Imperial fleet. Star Destroyers are dominant, and they are almost always wedge-shaped. They also have Harrower light cruisers, Immobilizer 418s, and several other wedge-shaped ships. However, they also have many NON wedge-shaped ships. While yes I think it is nice for judicial, systems, sector, and home defense fleets to have many designs all similar, such as that of Naboo, though that's more due to art, utility, in my opinion, comes before beauty, save the almost required beauty that makes it a ship.

    Seven letters exactly? That sure is an odd and quite possibly OCD method for naming. I too class my ships by what they are designed for, a cruiser is not simply bigger or smaller than a destroyer but is built to favor large missiles over massive turrets. I also build RP ships so exactly what a ship has on board is as important to the class. A frigate is equipped for deep space where a gunboat will not be, and a patrol frigate doesn't have these provisions. Size does matter because that's what ultimately separates a frigate, destroyer, and battleship but I have no static scale to adhere to.
    Why would cruisers use missiles instead? Just because of the name's similarity to a cruise missile or a missile cruising through the sky?

    There have been hundreds of classification systems. Pretty much every naval academy, judicial or sector forces, or naval power has its own. That of Anaxes is simply the most widely accepted version. However, certain standards apply. Gunboats are literally boats filled with guns. I've seen archaic wooden surface ships called gunboats, but they aren't always small. So I agree, size doesn't always count. However, it is an important factor. For instance, you'd never call a 100 meter long ship a battleship, even though a "battle ship" could define all military-grade vessels built for combat. A fighter is a battle ship, but it is not a battleship. Corvette is an escort. If you had a 100,000 meter long ship (not realistic, but useful for my point) then a 50,000 ship could be counted as a corvette. However, it's all relative. You wouldn't have battlecruisers escorting a light cruiser, it'd be the other way around, so a corvette would be smaller than its escortees. A frigate is defined by the dictionary as a modern naval vessel ranging in size from a destroyer to a heavy cruiser (in this case destroyers are corvettes to light/medium cruisers, I take it), used for carrier escort duty, shore bombardment, and miscellaneous other functions. Thus a frigate is pretty much an escort ship, but larger than a corvette since its multipurpose functionality would require a slightly larger superstructure, as well as a vessel capable of operating independently. The dictionary defines cruiser as a medium-sized long-range ship of medium caliber armament. I doubt there is much controversy about the role of a cruiser. They're pretty much the backbone of the fleet. Light, medium, and heavy are just formalities which can refer either to their size, armament, or both. Battlecruisers are faster, lighter-armored versions of battleships, designed specifically to engage cruisers and other large warships. The HMS Hood was a battlecruiser which fought the Bismarck.
     
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    Why would cruisers use missiles instead? Just because of the name's similarity to a cruise missile or a missile cruising through the sky?
    It's just how I decided to structure my system, you can structure yours any way you like. I just don't see the need to have frigate -> destroyer -> cruiser -> battleship -> battlecruiser -> dreadnought -> titan with no difference between ship other than size.

    "In the later 20th century, the obsolescence of the battleship left the cruiser as the largest and most powerful surface combatant. The role of the cruiser varied according to ship and navy, often including air defense, commerce raiding and shore bombardment. The U.S. Navy in the Cold War period built guided-missile cruisers primarily designed to provide air defense, while the navy of the USSR built battlecruisers with heavy anti-ship missiles designed to sink NATO carrier task forces."
     
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    I just said that I've seen that size isn't the only factor.

    All ships these days have missiles.
    Almost all my combat ships have missiles as well, but my cruiser will feature larger independently fired missile batteries instead of the heavy turrets found on my destroyer and future battleship. It's just one way to distinguish the classes, nothing more. Once again nobody has to follow my suit I just mentioned it as an example.
     
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    Cannons are almost required by law on military vessels. Missiles, torpedoes, rockets, what have you, are usually used as well. Where would we be without missiles? Thank you, missiles. You get through my enemies' ray shields. :)

    BAD PARTICLE SHIELDS!