hi everyone, it's been a while since i last came on the forum.
Like the title said my suggestion is mostly about boarding mechanics, there is already topic on the subject but i thought it would be relevent to create a new one to expose my idea. The other things derivate from this boarding mechanics and are necessary to make it work.
Boarding
First, this suggestion supposes that in the future it would be impossible to switch to build mode except in shipyards
It would need that the system computer (weapon/effects/jammer/cloack) gain the ability to be turned on/off If it's turned off the pilot can't use it.
It would need 3 new systems computers:
It would need 2 items:
With this system a commando could use the cutter laser to make an entrance into the ennemy ship, infiltrate it use the hacking device to turn off weapons and systems in order to sabotage the ship or make it way to the ship core and capture the ship captain.
Core drilling
You may wonder why do i talk about core drilling in a suggestion about boarding ?
It's simple, while core drilling is a thing, boarding won't be a viable option; what the point of entering in a ship, find and desactivate its systems and capture its pilot when core drilling is easier faster and safer.
The SOON™ to be HP system will respond to this issue but mostly nothing is known about how it works so i propose my solution to prevent core drilling.
My solution consist in adding armor to the ship core linked to systems computer active and proportionnal to the number of blocks of the ship. the formula could looks like that:
core armor = basic armor + (hasComputerShield + hasComputerEnergy + hasComputerThrust)* nb of blocks
each hasComputerXxx is a boolean, its value is 1 if there is one or more Xxx computer active , 0 else
Scanner
Board a ship is fun, but it's even better if you find system computers to desactivate. So you need to be able to locate these computers.
What i propose is that maybe a new type of scanner or the current scanner linked to an effect, the overdrive effect for instance, could be used to scan unjammed ships and display in the hud the locations (just the location not the type) of the systems computers like the ship core is displayed
An other solution may be a portative scanner that would find the nearest system computer but it would be more complex to implement.
The meaning of life,the universe and everything
The only defaults i see with the boarding mechanic i'm proposing is that it adds a little complexity and it supposes that there's builders who will make interior a little RP (systems computers not buried under 10 layer of advanced armored hull).
Do you see any flaw in my suggestion ? do you have any idea to improve it ?
Like the title said my suggestion is mostly about boarding mechanics, there is already topic on the subject but i thought it would be relevent to create a new one to expose my idea. The other things derivate from this boarding mechanics and are necessary to make it work.
Boarding
First, this suggestion supposes that in the future it would be impossible to switch to build mode except in shipyards
It would need that the system computer (weapon/effects/jammer/cloack) gain the ability to be turned on/off If it's turned off the pilot can't use it.
It would need 3 new systems computers:
- an energy computer at which energy capacitors and energy generators would be linked. When this computer is turned off, no more energy. In addition this computer could have a fonction, to select energy supply priorities of the differents ship systems.
- a thrust computer at which thruster would be linked. When this computer is turned off, no more thrust. this computer could have the fonction to distribute thrust in the six directions like the idea was suggested in the new thruster mechanics.
- ashield computer at which shield capacitors and shield generators would be linked. When this computer is turned off, no more shield or just no more shield regen. this computer could have the fonction to distribute shield between the ship and its docked entity (i'm solving the shield problem with the new turret system as a side note )
It would need 2 items:
- a type of cutter laser that will destroy blocks even shielded ones. the time to destroy a block would depend on the type of block like the and be proportionnal to the shield value. for instance: if the block we want to destroy is protected by a 1 M shield this item will destroy it in 100 seconds + the time to destroy this type of blocks
- a type of personnal computer/hacking device/tablet/smatWatch that can turn on/off system computers, activate logic systems and eject someone from the ship core. the item could take something like 30 seconds, for instance, to turned on/off a computer except in your/your faction ship where it would just take 5 seconds.
With this system a commando could use the cutter laser to make an entrance into the ennemy ship, infiltrate it use the hacking device to turn off weapons and systems in order to sabotage the ship or make it way to the ship core and capture the ship captain.
Core drilling
You may wonder why do i talk about core drilling in a suggestion about boarding ?
It's simple, while core drilling is a thing, boarding won't be a viable option; what the point of entering in a ship, find and desactivate its systems and capture its pilot when core drilling is easier faster and safer.
The SOON™ to be HP system will respond to this issue but mostly nothing is known about how it works so i propose my solution to prevent core drilling.
My solution consist in adding armor to the ship core linked to systems computer active and proportionnal to the number of blocks of the ship. the formula could looks like that:
core armor = basic armor + (hasComputerShield + hasComputerEnergy + hasComputerThrust)* nb of blocks
each hasComputerXxx is a boolean, its value is 1 if there is one or more Xxx computer active , 0 else
Scanner
Board a ship is fun, but it's even better if you find system computers to desactivate. So you need to be able to locate these computers.
What i propose is that maybe a new type of scanner or the current scanner linked to an effect, the overdrive effect for instance, could be used to scan unjammed ships and display in the hud the locations (just the location not the type) of the systems computers like the ship core is displayed
An other solution may be a portative scanner that would find the nearest system computer but it would be more complex to implement.
The meaning of life,the universe and everything
SOON™ © Schine
The only defaults i see with the boarding mechanic i'm proposing is that it adds a little complexity and it supposes that there's builders who will make interior a little RP (systems computers not buried under 10 layer of advanced armored hull).
Do you see any flaw in my suggestion ? do you have any idea to improve it ?