Random suggestions 04.2015

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    1. Option to disable 1 item loot drop stacks. These are the most common, and it's such a chore to clear your inventory of worthless blocks in 1 stack each.
    2. A target selected with F should be the only entity your lock-on missile will try to lock onto. Ever try choosing an entity amongst all of it's turrets off into the distance? You'll never lock because the circle keeps resetting, going through all the different entities.
    3. Be able to click on coordinates posted in chat, and they will automatically be locked into your navigation setting. Could use a format like [2 2 -6] with brackets. Will make faction coordination easier.
    4. Use arrow keys to navigate galaxy map by systems. Currently we use WASD to move by sector. Would be nice to have a faster way to look around (does this already exist?)
    5. System ownership should generate credits for your faction. Give a reason to expand territory beyond more early warning.
    6. Faction Permission Modules should have settings similar to the Faction Module. P(ublic), then all the ranks. Sometimes you want to lock out chests and doors to lower ranked members.
    7. Separate graphics options check-box to disable salv beams & blue boxes. Those of us running toasters need to disable these beams when mining or else we get chunked down to 1 FPS. Would be nice to still see beam weapons & docking beams though. Or do something to optimize multiple beam arrays.
    8. Stop weapon menu order randomization. It's all messed up, every time you press T it completely re-arranges the order your systems computers are in the menu. Just order them by computer location.
    9. Make loot more visible for a while after you use your scanner. Loot cloud entity marker even?
     

    CyberTao

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    Stop weapon menu order randomization. It's all messed up, every time you press T it completely re-arranges the order your systems computers are in the menu. Just order them by computer location.
    You can click on the headers at the top of the Screen to sort them. You know, those bits at the top that tell you what is in that column. It isn't quite perfect, but some of them are useless.
     
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    Does anyone else notice number 8 happen in the options menu too? Or is my SM just broken?
     
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    Does anyone else notice number 8 happen in the options menu too? Or is my SM just broken?
    Oh yeah, does it there too. Especially annoying when I have to keep going into my graphics options and look for the option to turn beams on and off, heh.
     

    Criss

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    3 - Freaking Solid. I love having linkable stuff in chats.
    4 - Yes. Hold shift. You will move on a system to system basis instead of by sector.
    5 - I feel like factions and in turn, the universe needs adjustments. I would actually rather not have this. The Imperium on the the Shattered skies server has like 1 or 2 systems, thousands of faction points and all the resources we will ever need (due to asteroid mechanics). Some serious balancing is needed before faction points gives us credits. Otherwise, too easy.
    8 - OMG yes. Weapons tab is bugged AF right now.

    I agree with pretty much everything else.
     
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    so much stuff i want
    i really like number 5.
    a real logical explanation could be that the inhabitants in that system pay you taxes, hehe
     
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    kupu

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    4 - Hold Shift then WASD
    6 - Planned
    8 - It's pretty broken, yea. We are going to make a completely new UI for the weapons panel. It was a stop gap solution unfortunately until we can make a decent, intuitive system.
     
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    7. This one is actually possible to work around through a side effect of a major technical game development decision by Schema: The choice to use OpenGL and leverage Java's cross-platform portability to allow Macs and Linux to play StarMade as readily as Windows.

    OpenGL has issue with multiple transparent/semi-transparent graphics overlaying, which is why if you use a camera in a bridge/cockpit with glass in front of it, you won't see enemy missiles coming at you even though they're right in front of you. This also works with suns (at least with bloom off; don't recall if they hide with bloom on as I turned it off for performance) and all beams. Place a camera block on your salvager, behind a block that comprises your bridge/cockpit window. Switch to it before mining, and no more beams; you'll still get the blue overlays on the mined blocks, but without the beams those should eat less GPU while still letting you see where you're zapping. Another camera block on the ship without glass in front can be your standard navigational view, so you can see suns and enemy fire.
     
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    2 would be really convenient. Can't stand having targets switch accidentally with multiple enemies at long distances.
     
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