- Joined
- Aug 20, 2013
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Ok so my suggestion is this... (not sure if I can explain it well)
Being able to change the color of a single face of a hull block. If I were to lay out an example;
so the block is (insert color) on 5 sides and (insert another color) on 1 side.
(B= color #1 Y= color #2)
As suggested by the title, I think one way of going about this would be;
The reason I would like this feature is more or less because with smaller ships you have to choose between having the same interior/exterior color -or- making your walls/hull 2-3 blocks thick, which at the small scale can be... odd? Basically, I think this is a way to get more variation with fewer blocks, as walls/hull etc. would only need to be 1 block thick, while still having 2 different colored rooms/etc. This would also allow more room in general for systems, etc. etc.
**Note: I'm suggesting this for hull only as they already have their texture in all colors. I realize that this feature would be impractical for every block.
***Note #2: I also realize that the partial block (wedges,tetras,etc) may be odd. However, I believe this will still work with them as they essentially still have 6 "sides"
***Note #3: The game would still recognize the block by it's original color/id#. i.e. Grey Hull would remain "grey hull" for the purposes of advanced build replacement/blueprint recipe etc. etc. This would therefore not add any extra "cost" to the blueprint.
Thanks for reading
Being able to change the color of a single face of a hull block. If I were to lay out an example;
B
B B B Y
B
(this is a supposed to be representation of a 6 sided block laid out flat)B B B Y
B
so the block is (insert color) on 5 sides and (insert another color) on 1 side.
(B= color #1 Y= color #2)
As suggested by the title, I think one way of going about this would be;
- equip paint into inventory
- clicking with paint will change color of the face/side of the hull block to the corresponding color.
- multi-slot paint/capsule would be a nice add-on feature
The reason I would like this feature is more or less because with smaller ships you have to choose between having the same interior/exterior color -or- making your walls/hull 2-3 blocks thick, which at the small scale can be... odd? Basically, I think this is a way to get more variation with fewer blocks, as walls/hull etc. would only need to be 1 block thick, while still having 2 different colored rooms/etc. This would also allow more room in general for systems, etc. etc.
**Note: I'm suggesting this for hull only as they already have their texture in all colors. I realize that this feature would be impractical for every block.
***Note #2: I also realize that the partial block (wedges,tetras,etc) may be odd. However, I believe this will still work with them as they essentially still have 6 "sides"
***Note #3: The game would still recognize the block by it's original color/id#. i.e. Grey Hull would remain "grey hull" for the purposes of advanced build replacement/blueprint recipe etc. etc. This would therefore not add any extra "cost" to the blueprint.
Thanks for reading