Make it so an active stop drive neutralizes the gravitational pull of a wormhole. A stop drive working at 100% efficiency already does this for ships that get close enough to a planet, it makes sense for them to do the same thing with wormholes.
It'd require 5% of your total mass to become immune, though. Who's going to use 5% of their mass for a Stop Drive when they could put in more shielding, weapons, or another less situational effect, like Ion? Only specifically designed ships would have immunity to a wormhole.I disagree. By making a ship immune to the pull you take out the whole reason the worm-hole/black-hole exists. It is supposed to be dangerous.
Personally, I like that there are a couple of things in the game that treat large ships and small ships the same. Whether you are 50 mass or 5 million mass, stars burn you up and worm holes trap you.
That's the idea. Exploration ships that wanted to travel through wormholes would have to not also be completely combat-optimized. Then all we need is some incentive to actually use wormholes - perhaps some kind of sector that can only be accessed using the wormholes; something like EvE's wormhole systems.It'd require 5% of your total mass to become immune, though. Who's going to use 5% of their mass for a Stop Drive when they could put in more shielding, weapons, or another less situational effect, like Ion? Only specifically designed ships would have immunity to a wormhole.
There is an incentive to use wormholes. It's to move around.That's the idea. Exploration ships that wanted to travel through wormholes would have to not also be completely combat-optimized. Then all we need is some incentive to actually use wormholes - perhaps some kind of sector that can only be accessed using the wormholes; something like EvE's wormhole systems.
Yes, but if it takes a specialized ship to use them, people just won't bother.There is an incentive to use wormholes. It's to move around.
This is known as the "Event Horizon" -- the threshold beyond which there is no return, for anything.Let the stopeffect neutralize a certain amount of gravity.
So the wormhole won't suck you in from far away, but if you come too near your stopeffect will not protect you from all the gravity.
I'm all for exploration. I certainly hope the game evolves past it's current "Warship or Nothing" imbalance.Exploration ships that wanted to travel through wormholes would have to not also be completely combat-optimized.