Nauvran
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it would also just make people build those gigantic turrets like the one Keptick got under Charon.has anyone thought of just tying the bonus shield amount given to turrets to the amount of turrets a ship has?
basically instead of adding new blocks or complex bubble shielding mechanics (its been said before that the game once had them but was totally broken) just have turrets get a percent of the parent ship's shields that gets divided by how many other turrets are connected.
say the bonus starts with 50% of the parent ship's shields and that bonus extends to 2 turrets. Add a third turret and the bonus drops to 35% for all 3 turrets. add another and the bonus drops even lower to 25% for the 4. Continuously adding more turrets just drops the bonus for all turrets till they all eventually get 0%.
Now mind you this is merely a bonus, this only adds to a turrets total shielding. when turrets have 0% bonus that only means that they've reverted back to their on board shield capacity.
This would make turret placement and type really matter while not totally penalizing players who choose to have a ton of turrets. It becomes a kind of meta game, do I have only 2 turrets with full shielding but limit my ability to take on multiple targets or have 10 and risk each one being blown up. It opens a whole new level of ship design.
And then get them the 50% shield boost.