I disagree with the ease of capturing ships defeated in combat. The player just jumps in the overheating core, and they now have total access to the damaged vessel.
My suggestion is this: Have a config option to remove "overheating" cores. When the core is hit, have it destroyed completely. This way, defeated ships can only be salvaged by salvage beams.
For capturing ships, I suggest that cores behave differently when damaged by personnel weapons. If you shoot a core with your hand weapon, it should just kill the player inside (or shut off the AI) leaving the ship totally intact. This would of course go hand-in-hand with the known idea of permitting hand weapons to ignore shields.
Spaceship tax:
My suggestion is this: Have a config option to remove "overheating" cores. When the core is hit, have it destroyed completely. This way, defeated ships can only be salvaged by salvage beams.
For capturing ships, I suggest that cores behave differently when damaged by personnel weapons. If you shoot a core with your hand weapon, it should just kill the player inside (or shut off the AI) leaving the ship totally intact. This would of course go hand-in-hand with the known idea of permitting hand weapons to ignore shields.
Spaceship tax: