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- Jan 5, 2015
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Greetings,
I think I have been breaking boundaries in stealth tech for PvP. I will reveal more later in this thread, for now I am simply curious at your answers. Is anyone else doing this? What have you achieved?
Inquiring minds must know! :p
If someone is kind enough to release their design i will release mine.
Backstory:
For weeks now I have perfecting a ship and turret build that has allowed me to design a turret that can do 500,000 x .2 Ion damage, while remaining permacloaked/ perma radar jamming - even when the turret fires. This also includes a small turret that does constant damage to help negate shield regen in between shots.
This build also includes a scan, good thrust, and a slow cast warp.
I'm just realizing its true power.
Currently I have taken on ships with over 20 million shields, and eventually won - or they were forced to flee. Fighting anything under 10million almost feels cheap how easy it is.
Two of us have also forced a well designed pvp ship over 30 million shields to flee the scene with completely wrecked turrets and in danger of being popped. The fight took forever, and he did decloak us a couple times but you just recloak and scoot to another location out of scan range.
I imagine a fleet of these could take out any titan in the game, without him even fighting back. (Or seeing them for that matter, you are so agile it is quite easy to dodge scans + your range is insane)
What do you guys think? Have I done something crazy or is this well known? Because I have been on a lot of the MP server and I haven't seen anything close to my design.
I think I have been breaking boundaries in stealth tech for PvP. I will reveal more later in this thread, for now I am simply curious at your answers. Is anyone else doing this? What have you achieved?
Inquiring minds must know! :p
If someone is kind enough to release their design i will release mine.
Backstory:
For weeks now I have perfecting a ship and turret build that has allowed me to design a turret that can do 500,000 x .2 Ion damage, while remaining permacloaked/ perma radar jamming - even when the turret fires. This also includes a small turret that does constant damage to help negate shield regen in between shots.
This build also includes a scan, good thrust, and a slow cast warp.
I'm just realizing its true power.
Currently I have taken on ships with over 20 million shields, and eventually won - or they were forced to flee. Fighting anything under 10million almost feels cheap how easy it is.
Two of us have also forced a well designed pvp ship over 30 million shields to flee the scene with completely wrecked turrets and in danger of being popped. The fight took forever, and he did decloak us a couple times but you just recloak and scoot to another location out of scan range.
I imagine a fleet of these could take out any titan in the game, without him even fighting back. (Or seeing them for that matter, you are so agile it is quite easy to dodge scans + your range is insane)
What do you guys think? Have I done something crazy or is this well known? Because I have been on a lot of the MP server and I haven't seen anything close to my design.
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