New idea for decoration:
Ships could use steam and water vapor and anything that looks like that.
Imagine some of the movies and TV shows you've seen, where some sort of vapor trail or steam leak is appearing on a spaceship (or in a space station, on a planet, in a boiler room, etc.)
Setting up steam spouts could be useful in all sorts of creative ways.
1. Alternative engine exhaust
2. Airlock pressurization
3. Decontamination
4. Glass Pipe Contents
5. Yes, Boilers
6. Battle Damage
7. Landing Thrusters
8. Simulated Decompression
9. Simulated Gas coming out of a vent (metal grill)
Other ways that steam can be used in game where the player doesn't build it: creature breath in cold atmospheres, ships lifting off from planets, sizzling steam coming off lava flows, etc.
Now imagine a steam "block" that can be placed to create steam "waypoints" to dictate where the steam will go on its path. Each placed path-block can be linked to a color to set the color of the steam to one of the eight colors (default: white). Logic can turn steam off and on.
Imagine setting up the steam path-blocks like this:
Then imagine the steam automatically working with those set waypoints like this:
I'm not sure if this can be directly linkable with weapon systems, but imagine if steam were used at the exit point of weapon effects, or used at the impact point when those weapons hit something and to add additional effect to the particles from destroyed blocks.
"steam4" could be a good base image for what each steam "particle" could look like on its path to the next waypoint.
Ships could use steam and water vapor and anything that looks like that.
Imagine some of the movies and TV shows you've seen, where some sort of vapor trail or steam leak is appearing on a spaceship (or in a space station, on a planet, in a boiler room, etc.)
Setting up steam spouts could be useful in all sorts of creative ways.
1. Alternative engine exhaust
2. Airlock pressurization
3. Decontamination
4. Glass Pipe Contents
5. Yes, Boilers
6. Battle Damage
7. Landing Thrusters
8. Simulated Decompression
9. Simulated Gas coming out of a vent (metal grill)
Other ways that steam can be used in game where the player doesn't build it: creature breath in cold atmospheres, ships lifting off from planets, sizzling steam coming off lava flows, etc.
Now imagine a steam "block" that can be placed to create steam "waypoints" to dictate where the steam will go on its path. Each placed path-block can be linked to a color to set the color of the steam to one of the eight colors (default: white). Logic can turn steam off and on.
Imagine setting up the steam path-blocks like this:
Then imagine the steam automatically working with those set waypoints like this:
I'm not sure if this can be directly linkable with weapon systems, but imagine if steam were used at the exit point of weapon effects, or used at the impact point when those weapons hit something and to add additional effect to the particles from destroyed blocks.
"steam4" could be a good base image for what each steam "particle" could look like on its path to the next waypoint.