- Joined
- Dec 31, 2014
- Messages
- 2
- Reaction score
- 0
Hello guys,
We all know how customizable are, for example, weapon systems. What about making shields more, say, interesting?
I think that the shields could have some features like these:
Modifying the shield system
At this time, we can manipulate a weapon with an effect computer or another weapon computer. What about implementing it into shields?
For example: You have rather small ship, but with considerable amount of shields. You have upset a player on PvP server. And that player has a ship with huge firepower, but single type of weapons and a little of shields. And of course, he will one-shot you on sight. There is no time to build better ship, upgrade weapons, etc., and that player is just one sector away coming for you. So you reconfigure your shields to be more vulnerable against another weapon types, but more powerful against his weapons. And then shoot his core down when absorbing tons of damage.
I think, that there could be two ways of configuring shields:
1. way: You have a circle with a slider in the center and with weapon types on sides, so you can choose to put more power into defending against cannons, but less into pulse. Or leave it in the center to have your shields balanced.
2. way (those who have watched SGU will know): You have to tune the known frequency (every type of weapon has its own freq) or unknown frequency (the players will be able to set up their weapon's frequency for the cost of power consumption.
This can add more interesting moments into PvP battles (and not only these; pirates are also enemies )
Make the shields block slow-moving objects
The collision damage system is quite fine, but this enables players to spam single ship cores and kamikaze into another ships, even in protected regions. Or even grab an asteroid and throw it on someone's ship, which becomes totally destroyed, but shields left untouched . And again, making this cost more power could be also fine.
Overheating shields
Know that feeling when trying to shoot a pirate station, which has little shields but giant regeneration? No? I do. You shoot into it, and always take it down to 1% with ~20k damage/s, but before my weapon charges, the station's shields are again full .
What about implementing overheating - after taking some damage, the shield regenerators will start to overheat, slowly producing less and less shields (and exploding after total overheat :D ).
Making something like this will help get rid of indestructible giant motherships all covered in shields with regen over 100k/s, which could absorb a firepower of an entire fleet and never notice it.
Coloring shields
We can color weapons. We can color hulls. We can color lights. But we can't color shields. Why? I dunno. But I would appreciate making shields more interesting, not just only white color changing to red when low. Or even some way to change that hexagon pattern to something different.
RAAAINBOOOWS!!!
Thanks for reading my thoughts and sorry for all the mistakes. I live in the Czech Republic, so I do not know English that well to make none
Best regards,
"Dimus"
P.S. I am sorry if there is a thread about this already.
We all know how customizable are, for example, weapon systems. What about making shields more, say, interesting?
I think that the shields could have some features like these:
Modifying the shield system
At this time, we can manipulate a weapon with an effect computer or another weapon computer. What about implementing it into shields?
For example: You have rather small ship, but with considerable amount of shields. You have upset a player on PvP server. And that player has a ship with huge firepower, but single type of weapons and a little of shields. And of course, he will one-shot you on sight. There is no time to build better ship, upgrade weapons, etc., and that player is just one sector away coming for you. So you reconfigure your shields to be more vulnerable against another weapon types, but more powerful against his weapons. And then shoot his core down when absorbing tons of damage.
I think, that there could be two ways of configuring shields:
1. way: You have a circle with a slider in the center and with weapon types on sides, so you can choose to put more power into defending against cannons, but less into pulse. Or leave it in the center to have your shields balanced.
2. way (those who have watched SGU will know): You have to tune the known frequency (every type of weapon has its own freq) or unknown frequency (the players will be able to set up their weapon's frequency for the cost of power consumption.
This can add more interesting moments into PvP battles (and not only these; pirates are also enemies )
Make the shields block slow-moving objects
The collision damage system is quite fine, but this enables players to spam single ship cores and kamikaze into another ships, even in protected regions. Or even grab an asteroid and throw it on someone's ship, which becomes totally destroyed, but shields left untouched . And again, making this cost more power could be also fine.
Overheating shields
Know that feeling when trying to shoot a pirate station, which has little shields but giant regeneration? No? I do. You shoot into it, and always take it down to 1% with ~20k damage/s, but before my weapon charges, the station's shields are again full .
What about implementing overheating - after taking some damage, the shield regenerators will start to overheat, slowly producing less and less shields (and exploding after total overheat :D ).
Making something like this will help get rid of indestructible giant motherships all covered in shields with regen over 100k/s, which could absorb a firepower of an entire fleet and never notice it.
Coloring shields
We can color weapons. We can color hulls. We can color lights. But we can't color shields. Why? I dunno. But I would appreciate making shields more interesting, not just only white color changing to red when low. Or even some way to change that hexagon pattern to something different.
RAAAINBOOOWS!!!
Thanks for reading my thoughts and sorry for all the mistakes. I live in the Czech Republic, so I do not know English that well to make none
Best regards,
"Dimus"
P.S. I am sorry if there is a thread about this already.