This idea tries to make exploration more rewarding.
I'm thinking of mighty blocks on rare and strong ships or stations.
This ships/stations should have a spawnchance of about 10% per system, so you have to travel through the galaxy to find more of them.
The blocks would not be craftable or avaliable at shops.
Three types came to my mind:
1.) An power module named ZPM (Zero point module, you Stargate fans know it)
Generates 100.000 e/s, stores 100.000 e and gives 5% shieldrecharge bonus.
Shieldrecharge not linear: newrecharge = oldrecharge * ((count_zpm^0.5) * 1.05)
That means 1 ZPM gives 5% bonus, 2 give 7.07%, 4 give 10%, 16 give 20% ,...
If you have a ship with more than one million e/sec, one ZPM would replace 4.000 power blocks.
2.) An ancient shield module, maybe consisting of three different types, but if we don't want to waste block ids, just make it on block.
Gives 10.000 shield, 1.000 shieldrecharge and 10% shield capacity bonus.
Bonus not linear: new_capacity = old_capacity * ((count_ancient_shields^0.5)*1.1)
3.) An ancient beam computer (modules craftable but expensive)
Doing 10 times the damage per module as the normal beam.
Twice the range, half firerate
All powerrequirements per regen- or dmgpoint would be the same as with normal modules.
Imagine a ship the size of a heavy fighter, with one ZPM, one Ancient Shield Module and Ancient Beams.
It would have the energy, shields and weapons of a more than a Corvette. Perfekt playership to lead your drone swarm, while the turrets of your flagship are destroying other capitalships
Or you travel through the whole Galaxy to build The One and only real Titan.
One could also use the ZPM to build a small cloaked ship with almost normal firepower.
Especially on servers with max block per ship restrictions, this rare modules would be very valuable.
I'm thinking of mighty blocks on rare and strong ships or stations.
This ships/stations should have a spawnchance of about 10% per system, so you have to travel through the galaxy to find more of them.
The blocks would not be craftable or avaliable at shops.
Three types came to my mind:
1.) An power module named ZPM (Zero point module, you Stargate fans know it)
Generates 100.000 e/s, stores 100.000 e and gives 5% shieldrecharge bonus.
Shieldrecharge not linear: newrecharge = oldrecharge * ((count_zpm^0.5) * 1.05)
That means 1 ZPM gives 5% bonus, 2 give 7.07%, 4 give 10%, 16 give 20% ,...
If you have a ship with more than one million e/sec, one ZPM would replace 4.000 power blocks.
2.) An ancient shield module, maybe consisting of three different types, but if we don't want to waste block ids, just make it on block.
Gives 10.000 shield, 1.000 shieldrecharge and 10% shield capacity bonus.
Bonus not linear: new_capacity = old_capacity * ((count_ancient_shields^0.5)*1.1)
3.) An ancient beam computer (modules craftable but expensive)
Doing 10 times the damage per module as the normal beam.
Twice the range, half firerate
All powerrequirements per regen- or dmgpoint would be the same as with normal modules.
Imagine a ship the size of a heavy fighter, with one ZPM, one Ancient Shield Module and Ancient Beams.
It would have the energy, shields and weapons of a more than a Corvette. Perfekt playership to lead your drone swarm, while the turrets of your flagship are destroying other capitalships
Or you travel through the whole Galaxy to build The One and only real Titan.
One could also use the ZPM to build a small cloaked ship with almost normal firepower.
Especially on servers with max block per ship restrictions, this rare modules would be very valuable.