solution to discourage large scale planet mining, tectonic feedback

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    The idea is simple. If a salvage beam hits the core of a planet, it will send feedback to the emitting block, damaging it. This will still allow people to mine planets with small miners, but larger planet eaters would quickly become damaged to the point of near uselessness.

    In real mining, if you drilled down the the core of the planet, your drill would likely melt. There's a risk of damaging your equipment if you use it improperly. There should be a similar risk here.
     
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    I would agree withat you if we were using drills, but we're not. We're using a semi-tractor beam lazor system. I don't agree sorry.

    ~Toast
     
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    You don't agree with what? You don't think it would discourage planet mining, the biggest cause of lag in the game? Or you don't think an electrical feedback pulse from the core is reasonable? (Irl if you connected a line from an orbiting ship to the core instantaneously, there is a very high probability of lightning traveling along the line. The charges of the two objects are likely very different. It's not unrealistic.
     
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    The charges of the two objects are likely very different. It's not unrealistic.
    The sheer resistance of the cable due to its length and the very small difference in potentials... no it seems pretty unrealistic.
     
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    The sheer resistance of the cable due to its length and the very small difference in potentials... no it seems pretty unrealistic.
    It's not unrealistic, in fact, there is a method of inducing a lightning strike that is commonly used by scientists. They launch a model rocket with a thin tow line into a charged cloud and it practically guarantees a lightning strike.


    You're assuming two things that are wrong, 1 the difference in potentials is not small. It is quite large. When i used to repair black hawks, if you didn't connect a grounding wire, the resulting static discharge could kill you. And that's just helicopters, secondly, any wire or line of conductive material (including conductive particles transported magically by a tractor beam) would have MUCH less resistance than the air itself, which still manages to conduct electricity between the ground and sky on a regular basis.
     
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    Criss

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    Jath, without revealing what little I know, I think the devs already have plans to change ship to planet mining.
     
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    Hi, I've seen you do this a couple of times and I thought I'd just help you out.

    You can enable your signature by going to your profile thingy at the top right like this, and clicking the signature button (highlighted).


    You don't think it would discourage planet mining, the biggest cause of lag in the game?
    I don't agree with penalizing a game mechanic because the game itself can't handle it. I think that's lazy design and ignores the issue of mass removal of blocks STILL causing lag.

    I think the concept is neat tho.
     
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    realism aside, i could just blow up the core and mine the different planet parts...
     
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    Jath, without revealing what little I know, I think the devs already have plans to change ship to planet mining.
    I don't see any tester tag so I'm assuming you aren't under any NDA. What's the plan?
    [DOUBLEPOST=1425496443,1425496405][/DOUBLEPOST]
    realism aside, i could just blow up the core and mine the different planet parts...
    This guy gets it. People are still going to find ways around it, especially since blowing a planet isn't too difficult.


    edit: my original message didn't send all the way
     
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    There's talk about making an exploding planet damage your ship, but that aside, there are still going to be fewer planet miners. Yes there's ways around it, but the question is whether it's worth the Hassel
     

    Criss

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    I don't see any tester tag so I'm assuming you aren't under any NDA. What's the plan?
    [DOUBLEPOST=1425496443,1425496405][/DOUBLEPOST]
    This guy gets it. People are still going to find ways around it, especially since blowing a planet isn't too difficult.


    edit: my original message didn't send all the way
    No I am under no NDA and what cal said was in a public place. Instead of mining from ships think along the lines of mining on the planet from the planet. Modules. New mechanics. Who knows. But I know they don't like having planets wasted by big ships in orbit. It takes planet exploration out of the game. I'm betting we can only still do it because there are too few asteroids right now to mine.

    Also they are no where close to be being done with how resource and exploration aspects of the game are spread out.
     
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    This has been mentioned in other threads before (by myself as well) but entertain the idea of having the planet atmosphere block salvage arrays from space in the future so that when we get land vehicles they can have a role to fill in planet mining.
     
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    Hi, I've seen you do this a couple of times and I thought I'd just help you out.

    You can enable your signature by going to your profile thingy at the top right like this, and clicking the signature button (highlighted)
    Yeah I know that you can enable signatures, but it's just something I always do on forums, and I think it looks nice at the end of a post rather than in a slightly separated section. It's like signing my name at the end of a letter. I've been doing it for years on the minecraft forums.

    ~Toast
     
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    I do think we need to make planets more useful to discourage salvaging not just punishing players who do salvage them up. Further optimizations should help with the lag issues.
     
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    You don't agree with what? You don't think it would discourage planet mining, the biggest cause of lag in the game? Or you don't think an electrical feedback pulse from the core is reasonable? (Irl if you connected a line from an orbiting ship to the core instantaneously, there is a very high probability of lightning traveling along the line. The charges of the two objects are likely very different. It's not unrealistic.
    Why would we hate on a system just cause our system can't handle?
    Lol
    Besides, planet mining is one of, if not the only, efficient way to gather resources.
     
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    the thing is, we have to mine planet entirely just to get the materials to craft. to make any ship large enough to be competitive you have to have 100's of thousands of every raw element. it's not feasible to mine asteroids or to land mine a planet. It would take a year to get enough. Just have planets re spawn so once were done it will return a clean planet.:)
     
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    the thing is, we have to mine planet entirely just to get the materials to craft. to make any ship large enough to be competitive you have to have 100's of thousands of every raw element. it's not feasible to mine asteroids or to land mine a planet. It would take a year to get enough. Just have planets re spawn so once were done it will return a clean planet.:)
    You are actually wrong about this. If you own the system, and follow orbital rings, asteroids are much more profitable than you think. Sure, planets have more minerals in one place, but a proper sized asteroid miner is going to rival that planet miner if used properly just in the amount of time it takes to find the next planet to mine.

    While i don't disagree with planets respawning (new planets are made all the time throughout the galaxy irl (in terms of millenia)) we still need to discourage large scale planet mining for the simple reason that removing large quantities of blocks simultaneously causes server lag.
     
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    You are actually wrong about this. If you own the system, and follow orbital rings, asteroids are much more profitable than you think. Sure, planets have more minerals in one place, but a proper sized asteroid miner is going to rival that planet miner if used properly just in the amount of time it takes to find the next planet to mine.

    While i don't disagree with planets respawning (new planets are made all the time throughout the galaxy irl (in terms of millenia)) we still need to discourage large scale planet mining for the simple reason that removing large quantities of blocks simultaneously causes server lag.
    I do own the system when i mine. I spend 30 min mining ast. and end up with maybe 10-15k. I spend the same amount on a planet and get 200k. I know the ast. have a greater ore ratio, But i still get more from planets. This is experience talking. I prefer to mine ast. as i can make carved Blocks, and paint. But I get more raw ore from planets.

    I think they are working on the planet lag thing.
     
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    The idea is simple. If a salvage beam hits the core of a planet, it will send feedback to the emitting block, damaging it. This will still allow people to mine planets with small miners, but larger planet eaters would quickly become damaged to the point of near uselessness.

    In real mining, if you drilled down the the core of the planet, your drill would likely melt. There's a risk of damaging your equipment if you use it improperly. There should be a similar risk here.
    Currently, with that system, nobody with a decent salvager would be able to mine a planet correctly because of lagspikes. One second they'd have a ship, the next, all the salvagers are gone. This would increase the amount of half-mined planets servers would have because players fear they will lose their beams.

    People would also work around this by just making their beam groups extremely long.

    On another, off topic note:
    Yeah I know that you can enable signatures, but it's just something I always do on forums, and I think it looks nice at the end of a post rather than in a slightly separated section. It's like signing my name at the end of a letter. I've been doing it for years on the minecraft forums.

    ~Toast
    IMHO people who do this look like self-centered assholes that think nobody can read their name to the left. It also extends the length of the page by a decent bit if you post multiple times on the same thread.
     
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    I do own the system when i mine. I spend 30 min mining ast. and end up with maybe 10-15k. I spend the same amount on a planet and get 200k. I know the ast. have a greater ore ratio, But i still get more from planets. This is experience talking. I prefer to mine ast. as i can make carved Blocks, and paint. But I get more raw ore from planets.

    I think they are working on the planet lag thing.
    If this is the case for you, you are likely using a planet miner on asteroids. Planet miners can be much wider and slower than asteroid miners. When I asteroid mine with my specially tuned asteroid miner, I get roughly the same amount of minerals per minute as I do planet mining with my planet miner. I use overdrive and a decent thrust ratio. The asteroids are gone in 1-2 clicks of my beam. I tend to fly in the orbital ring, and by the time I loop around, the asteroids have respawned. I don't use any slave because it seems to slow down mining on the asteroids, even though it seems to increase planet mining speeds. I use a 40x30 double waffle system with 24 length groups, I orient the miner so the long side matches the long side on the asteroid. 4:1 thrust ratio, and overdrive. I have 800,000 power regen, and 1.2 million power storage.

    I find it's better to have an array thats slightly smaller than the larger asteroids so fewer beams miss, increasing the length of the groups, and I can scan across the asteroid, than to have an array that is twice the size of the asteroid, wasting power.

    Asteroid mining and planet mining require very different machines to be efficient.
    [DOUBLEPOST=1425664001,1425663573][/DOUBLEPOST]
    Currently, with that system, nobody with a decent salvager would be able to mine a planet correctly because of lagspikes. One second they'd have a ship, the next, all the salvagers are gone. This would increase the amount of half-mined planets servers would have because players fear they will lose their beams.

    People would also work around this by just making their beam groups extremely long.

    On another, off topic note:

    IMHO people who do this look like self-centered assholes that think nobody can read their name to the left. It also extends the length of the page by a decent bit if you post multiple times on the same thread.

    The whole point of this is to discourage planet mining in the first place. If a few people have to loose an array or two to do it, so be it. If you can find a workaround, good for you, but the whole point of discouraging planet mining is to increase galaxy exploration ability. I would rather see mining colonies on planets than the dead worlds we've grown accustomed to.

    It would be really cool too be able to hire NPCs to work in your mining camps. They could automatically dig mining shafts and build small habitations, shops, and landing pads (if you told them to do so.)