- Joined
- Jan 31, 2015
- Messages
- 18
- Reaction score
- 2
As my best friend Admiral Ackbar would say: ITS A TRAP; well... kinda i know shipyards have been talked up and theirs tons of suggestions and ideas out there for it but i didn't quite see this one(closest would be how to make astrotech useful). so to begin I'm gratefully sorry if your groaning right now.
Everyone has talked up shipyards…..module connects to storage and some time passes and a ship is made some how some way(yep, not going to talk about that). but what about a less advance function that has you use the heal gun or astrotech beam(as a turret) on a silhouette or ghost form of the ship being produced or even repaired(i would really like to see something for repairs). this would mean you would move the beam over the the ship and resources from your inventory would be pulled and applied so no worries about positioning or linking. the trade off is more time but less cost to build the automatic process. thoughts? opinions?
Everyone has talked up shipyards…..module connects to storage and some time passes and a ship is made some how some way(yep, not going to talk about that). but what about a less advance function that has you use the heal gun or astrotech beam(as a turret) on a silhouette or ghost form of the ship being produced or even repaired(i would really like to see something for repairs). this would mean you would move the beam over the the ship and resources from your inventory would be pulled and applied so no worries about positioning or linking. the trade off is more time but less cost to build the automatic process. thoughts? opinions?