What is considered decent at 900-1000 mass?

    Master_Artificer

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    So, what stats would be consitered decent when making a small ship?

    Currently mine is at 700 mass and is about 32 long by 84 long, and I am touching up energy, shields, and other systems.

    What stats should I aim for? Someone said that I should shoot for 1/2 mill shield capacity.

    I have 84600 energy regen, will that be enough? This isn't supposed to be a PvP ship, but an exploration vessel, and I want to be able to defend myself from EE's aggressive pirates (they keep sending 1-3 pirate ships after me about once a day).

    What are some ballpark numbers that I should aim for with a 900-1000 mass ship?
     
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    A ship that small will not be able to have that much shield capacity at all. Go for around 100,000 shields and I would suggest adjusting the power levels according to the weapons you put on it but I feel like what you have should be a pretty good number as long as you add some power capacitors.
     
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    Master_Artificer

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    I have 41.7k shields, with a 2.6k regen.
    I have 543k energy storage with 128k energy regen
    I have a 17.3% armor bonus to shields, and a 4.7% armor bonus to blocks.
    (both effects are 150 modules)
    How did I do? I have a good scanner, 300 blocks to the warpdrive, and 1.2-1.3 turning power.
     
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    Pretty good since you have the shield and armor bonuses! Good job for sure!
     

    Lecic

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    I usually shoot for 30-50% of my mass dedicated to shields. Your rate of rechargers:capacitors is completely up to you. As for the passive armor bonus, I would drop it unless you're using multiple (3+) layers of hull. You'll get more out of an extra shield bonus if you aren't dedicating yourself to heavy armoring.
     
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    Depends. PvP? 1000 mass is probably not viable...(you probably need a 100+ drone carrier with multiple jump computers for serious PvPing).
    PvE? Make sure it can take some pulse-missile hits from Isanths and stations, equip with missile-beam turrets, a Heatseeker(careful with it) and a cannon/cannon/punch-through; you should be good.
    Edit: I'm not familiar with EE's pirates or accuracy settings(whether or not point defence will work).
     

    Lecic

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    Edit: I'm not familiar with EE's pirates or accuracy settings(whether or not point defence will work).
    Missile/Beam is almost certainly too fast for PD to shoot down on EE.
     

    Master_Artificer

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    Its just a starter ship really. A Gallente Velator that I hollowed out and refit, didnt touch the rooms, but hollowed out everything else and spent 6 hours filling it back up with systems and bulkheads. Liked the stock interior with the drone bay, the cargo hold, and the bridge/bedroom area.
     

    Lecic

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    Its just a starter ship really. A Gallente Velator that I hollowed out and refit, didnt touch the rooms, but hollowed out everything else and spent 6 hours filling it back up with systems and bulkheads. Liked the stock interior with the drone bay, the cargo hold, and the bridge/bedroom area.
    Oh, one of Vanhelzing's ships?
     

    Master_Artificer

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    I am going to rework those anti-missile turrets, not satisfied with them. Took a while to sort out the internal spaces, but all is good right now and I consider it a successful starting ship. I added in a damage beam block (the blue crystal near the middle) to give it an attack, nothing too strong, and it has a scanner system, a radar jammer (can only activate it for short periods of time) and 2 passive effects which can be swapped out. Have yet to add 2 more turrets with the purpose of "attack marked target".
    [DOUBLEPOST=1425272692,1425272653][/DOUBLEPOST]
    Oh, one of Vanhelzing's ships?
    yup!
     
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