I really do appreciate the really cool looking ships with beautiful armor skins, cabins, ornamental bridges, lava engines, etc. My main focus is playing though, and this involves a lot of long-range flight and plenty of combat, so I find the really attractive ships to be huge, overpriced pieces of junk that can be shredded by much smaller, more efficiently designed ships with decent pilots.
Armor is worse than useless. I don't mind my neon-sign vessels; they're effective and funky-looking. But it would be nice if I could build armor-tanks too to mix up my strategies. Or if light armor could be an EFFECTIVE backup to shieldtanks.
A block that absorbs 400 dmg is hardly not armor in a game where the weapons are so hyper-inflated that many players don't even feel like their ship is combat-ready until it sports at leas one missile capable of inflicting 50,000 dmg in a single shot. Even 10 layers of advanced armor can't slow down the kind of super-weapons that are standard fare in this game, and advanced armor isn't exactly cheap. Now I don't know the problem is with weapons being too cheap and easy to mass, or that advanced armor can't even protect you from a rabid gnat, but with the way weapons currently work, it's not armor. A computer has 50 HP and advanced armor only 400? I can destroy a computer with my bare hands, but a sheet 10cm-thick, treated titanium plating? That take far, far more than 8-times the force to destroy.
As is, it's not worth using armor at all because its mass slows flight, slows jumping, interferes substantially with cloaking, causes lag (in large quantities and double/triple layers) and gives you nothing in return except making your ship look like ships look in movies.
I strongly suggest giving standard armor 250HP with 75% armor and increased mass, and giving advanced armor 1,000HP with 90% armor and reduced mass. Perhaps even adding a 3rd and even 4th degree of armor, maybe an armor type that distributes a percentage of damage to adjacent armor blocks. Maybe a higher HP armor with less armor rating but the ability to auto-regenerate slowly over time.
Real armor would make the astrotech repair unit actually useful as well, which it currently isn't since pretty much every attack destroys far more blocks than it damages.
Armor is worse than useless. I don't mind my neon-sign vessels; they're effective and funky-looking. But it would be nice if I could build armor-tanks too to mix up my strategies. Or if light armor could be an EFFECTIVE backup to shieldtanks.
A block that absorbs 400 dmg is hardly not armor in a game where the weapons are so hyper-inflated that many players don't even feel like their ship is combat-ready until it sports at leas one missile capable of inflicting 50,000 dmg in a single shot. Even 10 layers of advanced armor can't slow down the kind of super-weapons that are standard fare in this game, and advanced armor isn't exactly cheap. Now I don't know the problem is with weapons being too cheap and easy to mass, or that advanced armor can't even protect you from a rabid gnat, but with the way weapons currently work, it's not armor. A computer has 50 HP and advanced armor only 400? I can destroy a computer with my bare hands, but a sheet 10cm-thick, treated titanium plating? That take far, far more than 8-times the force to destroy.
As is, it's not worth using armor at all because its mass slows flight, slows jumping, interferes substantially with cloaking, causes lag (in large quantities and double/triple layers) and gives you nothing in return except making your ship look like ships look in movies.
I strongly suggest giving standard armor 250HP with 75% armor and increased mass, and giving advanced armor 1,000HP with 90% armor and reduced mass. Perhaps even adding a 3rd and even 4th degree of armor, maybe an armor type that distributes a percentage of damage to adjacent armor blocks. Maybe a higher HP armor with less armor rating but the ability to auto-regenerate slowly over time.
Real armor would make the astrotech repair unit actually useful as well, which it currently isn't since pretty much every attack destroys far more blocks than it damages.