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- Jun 29, 2013
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So, I got bored and decided to try to figure out how the heck missile damage works.
200 x 100-block BB missiles dealt roughly in the vicinity of 665,000 damage (didn't bother trying to calculate the actual amount since regen threw that off quickly. This works out to around 3225 damage per missile.
100 x 1000-block BB missiles dealt around 750,000 damage, according to my co-tester, Puck. This works out to roughly 7500 per missile, of course. (just checked the actual math, make that 7687)
It seems that when missiles DO damage to shields, the formula for Seeking missiles (KB and BB) is Damage*Radius/2 or some such. I want to say that I've heard that d1000s have double the stats in weapons comps, so they might just be Dam*Radius.
Of course, I've been unsuccessful in determining what the requirements are for missiles to do damage in the first place. I would not be surprised if a combined missile strike needs to do a certain percentage of your shield capacity in damage with one shot to break through and do more than one damage per missile (not a graphical bug - I've been getting shot by AI while staring at the shield counter in build mode for two hours here).
At first I was thinking that it had to break past the shield regen rate, but that's obviously not the case, since a target with 3 million shields has around 52k regen, and a 56k damage (according to formula) strike (consisting of 126 groups of 5 BB missiles) caused... Dun dun DUN, 126 damage total. Not 126k. 126.
Anyone else able to figure out what the qualifiers for actually damaging shields are? I'm thinking that it could be determined by using two differently sized targets, then gradually increasing the amount of theoretical damage the missiles are doing (ie: adding more missiles) until the person sitting in the target starts seeing damage in the thousands instead of hundreds, and following up by comparing the numbers, getting the proportions, etc. I'd do it myself, but I'm short on time.
200 x 100-block BB missiles dealt roughly in the vicinity of 665,000 damage (didn't bother trying to calculate the actual amount since regen threw that off quickly. This works out to around 3225 damage per missile.
100 x 1000-block BB missiles dealt around 750,000 damage, according to my co-tester, Puck. This works out to roughly 7500 per missile, of course. (just checked the actual math, make that 7687)
It seems that when missiles DO damage to shields, the formula for Seeking missiles (KB and BB) is Damage*Radius/2 or some such. I want to say that I've heard that d1000s have double the stats in weapons comps, so they might just be Dam*Radius.
Of course, I've been unsuccessful in determining what the requirements are for missiles to do damage in the first place. I would not be surprised if a combined missile strike needs to do a certain percentage of your shield capacity in damage with one shot to break through and do more than one damage per missile (not a graphical bug - I've been getting shot by AI while staring at the shield counter in build mode for two hours here).
At first I was thinking that it had to break past the shield regen rate, but that's obviously not the case, since a target with 3 million shields has around 52k regen, and a 56k damage (according to formula) strike (consisting of 126 groups of 5 BB missiles) caused... Dun dun DUN, 126 damage total. Not 126k. 126.
Anyone else able to figure out what the qualifiers for actually damaging shields are? I'm thinking that it could be determined by using two differently sized targets, then gradually increasing the amount of theoretical damage the missiles are doing (ie: adding more missiles) until the person sitting in the target starts seeing damage in the thousands instead of hundreds, and following up by comparing the numbers, getting the proportions, etc. I'd do it myself, but I'm short on time.