As almost anyone here should know, power has a 'softcap'. It gains a bonus up to a certain amount based on dimensions, plus a flat rate that continues on to the max (2.14some billion I believe?). I don't often see people complain about this, they complain about power supply and the pitiful state of docked reactors, but not about this softcap itself. I wonder if people would feel similar to a softcap in other mechanics.
The idea of a softcap is not reduced gains at higher numbers, but a bonus in efficiency for smaller designs. I'm not good at equations, but the idea would not be to copy/pasta the power regeneration formula and softcap and apply it to everything, but to create a new formula for each system based on they should ideally be placed.
Thrust could potentially cap at 10k, weapons at 500 dps and shields capacaity/regen at 5500/550. Would add more efficiency to small turrets, drones and other small ships while not directly impacting large ships (they would get a small boost, plus things like escorts and fleets become more important for large ships).
Just an idea, didn't feel flushed out enough to throw it into suggestions, curious to see what people of it.
The idea of a softcap is not reduced gains at higher numbers, but a bonus in efficiency for smaller designs. I'm not good at equations, but the idea would not be to copy/pasta the power regeneration formula and softcap and apply it to everything, but to create a new formula for each system based on they should ideally be placed.
Thrust could potentially cap at 10k, weapons at 500 dps and shields capacaity/regen at 5500/550. Would add more efficiency to small turrets, drones and other small ships while not directly impacting large ships (they would get a small boost, plus things like escorts and fleets become more important for large ships).
Just an idea, didn't feel flushed out enough to throw it into suggestions, curious to see what people of it.