This is a relatively simple suggestion that doesn't add any new blocks but instead uses the new logic system. This would be relatively simple to implement and would open a new fighting tactic and ship that are currently broken: carriers
Manually releasing docked ships:
The first part of this suggestion is giving players the ability undock a ship while being in astronaut mode. Players would be able to do this by simply looking at a dock and pressing 'R'. This isn't extremely useful on its own but it is essential for the rest of my suggestion.
Adding logic
The main part of creating advanced carriers uses the new logic system. By connecting multiple docks to a logic system block (not sure on the exact name) a player could release multiple docked ships at once. This could then be even more useful if you had the ability to attach a logic block to the carriers core, giving the ability to release pre-selected groups of ships, instead of all your ships, from flight mode.
edit: Delay blocks would also be very useful with this system as you would be able to organize the order the fighters left the hanger. This would prevent lag as your ships rammed into each other causing collision damage.
Recall
The new logic system also gives way to the possibility of recalling an AI ship that was previously docked in your carrier. This would be possible by linking the docked ships core to the dock (which in turn is linked to a logic block, which is linked to the carrier's core). This linking, docked ship to dock, could also be automatically made or a pop up message could ask you if you would like to link upon landing (unless your current ship was already linked). Ships could then be recalled by a player deactivating the logic block either from astronaut mode or from the carrier's flight mode. If one of the ships that is linked to a carrier's dock is player controlled, a pop up message would appear telling the pilot that the carrier has ordered all fighters to return to their dock. To allow the player to know which dock he/she is linked to, the dock would have the glowing outline.
AI exiting and entering a carrier
The best solution for this problem would be to have place-able 'beacons' that can be connected to a docking station. These would act very similarly to a dock as the ship would simply slowly jump from one to the next until it is at the last one and out side the hanger. The height from the beacon to the ship would obviously have to be adjustable to prevent collisions.
Manually releasing docked ships:
The first part of this suggestion is giving players the ability undock a ship while being in astronaut mode. Players would be able to do this by simply looking at a dock and pressing 'R'. This isn't extremely useful on its own but it is essential for the rest of my suggestion.
Adding logic
The main part of creating advanced carriers uses the new logic system. By connecting multiple docks to a logic system block (not sure on the exact name) a player could release multiple docked ships at once. This could then be even more useful if you had the ability to attach a logic block to the carriers core, giving the ability to release pre-selected groups of ships, instead of all your ships, from flight mode.
edit: Delay blocks would also be very useful with this system as you would be able to organize the order the fighters left the hanger. This would prevent lag as your ships rammed into each other causing collision damage.
Recall
The new logic system also gives way to the possibility of recalling an AI ship that was previously docked in your carrier. This would be possible by linking the docked ships core to the dock (which in turn is linked to a logic block, which is linked to the carrier's core). This linking, docked ship to dock, could also be automatically made or a pop up message could ask you if you would like to link upon landing (unless your current ship was already linked). Ships could then be recalled by a player deactivating the logic block either from astronaut mode or from the carrier's flight mode. If one of the ships that is linked to a carrier's dock is player controlled, a pop up message would appear telling the pilot that the carrier has ordered all fighters to return to their dock. To allow the player to know which dock he/she is linked to, the dock would have the glowing outline.
AI exiting and entering a carrier
The best solution for this problem would be to have place-able 'beacons' that can be connected to a docking station. These would act very similarly to a dock as the ship would simply slowly jump from one to the next until it is at the last one and out side the hanger. The height from the beacon to the ship would obviously have to be adjustable to prevent collisions.
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