Missing kind of Wedges

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    Hey guys,

    when ever I build a ship with diagonal slopes I always have the same problem... One missing type of Wedge...
    I included an image showing my current situation with one of these corners...
    It also contains a constructed drawing of the Block and some dimensions...

    It would be awesome to have that variation in the game...

    Thanks. starmade new wedge.jpg
     
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    We're also sorely missing stairs.
    >Hurr but muh LIMTID BLOKZ
    Sorry but wedges don't cut it.
     
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    I reply with an question...
    Do you really build staircases in StarMade?
    I don't, I just use PlexLifters...
    Plexlifters don't work on ships, and gravity lifts don't work when a ship goes fast...go figure.
     

    CyberTao

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    I dont really understand the stair thing, it would function exactly the same as wedges, just look a little more blocky for the steps.

    Also, I think this is the shape people had to get creative with to fix? The old corner pieces come to mind as a possible solution. Can't really bring in a wedge for everything, cause I can already think of a few that could be useful, but really niche.
     
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    I dont really understand the stair thing, it would function exactly the same as wedges, just look a little more blocky for the steps.

    Also, I think this is the shape people had to get creative with to fix? The old corner pieces come to mind as a possible solution. Can't really bring in a wedge for everything, cause I can already think of a few that could be useful, but really niche.
    It's solely due to the looks, at least in my opinion. It shouldn't be on any priority other than 'the design guy got burned out so he designed more decorative blocks' at least IMHO. Creative fix? great. But practical? Not much. one-by-one blocks look good but can't be used as blocks.

    I'm not saying it should be a priority, but late game stuff for RP servers, etc.
     

    jayman38

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    I've seen this exact same shape suggested before.

    I don't think we'd need another bit of orientation (the standard six directions times four rotations per direction should do the trick), but it would definitely use up more block IDs, depending on how many different block types you'd want to add this shape to. (4 armors + 1 glass * 8 colors = 40 new block IDs, minimum.)
     
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    I don't think we'd need another bit of orientation (the standard six directions times four rotations per direction should do the trick), but it would definitely use up more block IDs, depending on how many different block types you'd want to add this shape to. (4 armors + 1 glass * 8 colors = 40 new block IDs, minimum.)
    As this block essentially is a half-corner, we need all the orientations a corner has times two, for the other half of the original corner.
     
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    Defining by edge: two orientation per edge. 12 edges by 2 is 24 orientations. Yes, you multiply by 2 because you cut it in half, but then divide by 2 because the faces on the planes of the cube aren't distiguishable anymore.
     
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    Defining by edge: two orientation per edge. 12 edges by 2 is 24 orientations. Yes, you multiply by 2 because you cut it in half, but then divide by 2 because the faces on the planes of the cube aren't distiguishable anymore.
    that would apply if the new block is symetrical to a plain, but it isn't. The faces ARE distinguishable.
     
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    If you were to cut this block out of a cube, there would be two faces that are made from the original cube's faces. (Two triangles.) You can't tell them apart.

    Or, to put it another way, there are two orientations of a corner block that can be cut to get the same reverse corner.
     

    jayman38

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    I have done some quick geometry checking, and by rotating the block 180 degrees around the vertical direction (turn it backwards) and then 90 degrees around the horizontal, you get the complimentary shape to complete a corner block. Now, you can't fit two blocks into a single coordinate, so you can't technically rebuild a corner block with two of these new blocks. (Then again, why would you? You'd simply use a corner block instead.)

    tl;dr The rotations that this block can undergo with the existing 24 bits of rotation can resolve to the necessary rotations; no additional bits would be necessary. Whether the current corner block can rotate that much in the game is another matter, but I think it can.