Generally speaking Comr4de, these are things I plan to get changed, within reason (there are some & maybe more, minor technical issues to work around, but nothing worth really noting.)
Ship HP/Armor stats should help bring the non-shield survival of ships up (and make direction of attack matter), as well as a system to control the shields direction similar to the thrust settings I have planned (I actually thought of the solution for shields before i applied it to the thrust, using the ships XYZ axis.) These should serve to make maneuvering tactically alot more important.
Missiles do need their behavior improved, as well as ship/turret ai, these are changes we may have to be patient for though (as you might guess from my missile post being 9 months old.)
"Missiles still need to incorporate a directional acceleration curve, launching from the weapon group at a velocity matching the launching ship, then accelerating at V+[X%server-speed] per second/per second (im not good at Delta V's, but I believe that's the correct acceleration formula) If we need a mass/thrust ratio for the missile, we can set them to 2Thrust/1Mass
Also the Time that a missile can thrust for (settable via the blockbehaviorconfig) would be limited instead of its range, once the Delta V of the missile has been spent, it can only cruise in a straight line at its current speed until it hits a target or leaves the sector and despawns"
My math there might be off, but you get the general idea, these changes would make missiles behave in a manner similar to IRL.
Lastly, the cloaking/jamming/scanning system will be getting an overhaul, currently they work in absolutes and I particularly dislike that. I'd like their strengths to be based on system length (what the scanning currently uses) and then checking their ability against the strengths of the target ships cloak/jam/scan. I can't say that is how it will work, but until schema is at the point of coding it, its the best format i can really suggest (until he gives me specifics to work within that the code can or cant handle.)