So, because we don't have enough of these around here, I've got another one. Take a shot if you drink.
BUBBLES =D
First, we add "bubble shields" that only affect a transparent block. Ships will be able to pass through, but not attacks while the shields are up. Their power costs are similar to our current shields. These will be much cheaper than the current shields.
Second, if the above sentence didn't tip you off, the current shields stay. But they get a vastly increased power curve, that makes them fine for smaller ships but utterly impractical as the main shields for larger ships.
So of course everyone is asking why not just coat your titan with the bubble blocks to prevent fighters from taking down the surface shields and killing you.
Because these bubble shields will occasionally pass the buck to the inner shields, and that occasionally depends on how close the bubble is to the hull. If it's super close (like touching the hull) then the chance is very high. (Not sure of the implementation, but I'd imagine that each chunk would get its own penetration chance based on the spacing between the bubble and the hull.)
Another reason to avoid putting the bubble to close to the hull is because if the shields are down, they are vulnerable to being destroyed by explosions from the hull, though they won't set off the explosives themselves.
The bubble blocks will need to come in block, wedge, and penta, simply to indicate outwardness (for turrets or smaller ships hanging out in the shield.)
Shield Computer
Also being added is a shield computer. You can put multiple of these on a ship. Attach any shield blocks (hull or bubble) They allow you to redistribute shields between different facings of the shield. "Facings" refers to bubble blocks above/below/right/left/foe/aft of the computer. Transferring shields requires power. (No, I am not sure of the math needed to evenly distribute shields with asymmetric placing of the computer, but drawing from a smaller facing to a larger one should result in a loss of shields)
Attached Primaries/Effects
The shield computers also allow you to activate resistances to different attack primaries if you have that primary attached. Effects attached to the shield computer will do stuff to ships trying to pass through the bubble blocks when activated. The effectiveness of these is determined by how many effect blocks are used.
BUBBLES =D
First, we add "bubble shields" that only affect a transparent block. Ships will be able to pass through, but not attacks while the shields are up. Their power costs are similar to our current shields. These will be much cheaper than the current shields.
Second, if the above sentence didn't tip you off, the current shields stay. But they get a vastly increased power curve, that makes them fine for smaller ships but utterly impractical as the main shields for larger ships.
So of course everyone is asking why not just coat your titan with the bubble blocks to prevent fighters from taking down the surface shields and killing you.
Because these bubble shields will occasionally pass the buck to the inner shields, and that occasionally depends on how close the bubble is to the hull. If it's super close (like touching the hull) then the chance is very high. (Not sure of the implementation, but I'd imagine that each chunk would get its own penetration chance based on the spacing between the bubble and the hull.)
Another reason to avoid putting the bubble to close to the hull is because if the shields are down, they are vulnerable to being destroyed by explosions from the hull, though they won't set off the explosives themselves.
The bubble blocks will need to come in block, wedge, and penta, simply to indicate outwardness (for turrets or smaller ships hanging out in the shield.)
Shield Computer
Also being added is a shield computer. You can put multiple of these on a ship. Attach any shield blocks (hull or bubble) They allow you to redistribute shields between different facings of the shield. "Facings" refers to bubble blocks above/below/right/left/foe/aft of the computer. Transferring shields requires power. (No, I am not sure of the math needed to evenly distribute shields with asymmetric placing of the computer, but drawing from a smaller facing to a larger one should result in a loss of shields)
Attached Primaries/Effects
The shield computers also allow you to activate resistances to different attack primaries if you have that primary attached. Effects attached to the shield computer will do stuff to ships trying to pass through the bubble blocks when activated. The effectiveness of these is determined by how many effect blocks are used.
- Stop, Push, EMP: Apply the effect to any ships crossing the bubble
- Pull: Tries to turn the crossing ship away from the defending ship.
- Ion: Shield damage
- Piercing: Hull damage (if shields down)
- Explosive: Does both shield and hull damage (Though half as much as ion/piercing)
- Overdrive: Chance of reflecting projectiles back (this is percentage-based)
- Punchthrough: Activates collision damage for objects hitting the shield (shield will not take collision damage)