I am on a server with AI difficulty set to medium or easy, and my cannon turrets virtually never hit anything. (And sadly therefore, neither does point defense work against missiles.) However my homebase is regularly visited by pirates. While the base itself and anything docked to it are invulnerable, it happens often enough that I want to be working on something that is 'not' docked, and so, I want to equip my base with missile turrets that can actually hit things.
I could easily enough just spam many turrets that together can launch sufficient missiles to clear the sky, but I am wondering if there might not be a more elegant way to do things. Assume for instance I want to fire sniper missiles (missile/damage beam) for in excess of 5000 damage. We are looking at over 50,000 power required per launch. If I have a power plant that produces say 25,000 power per second (and of course has sufficient capacitors to make sure it can store enough to both power it's regular systems 'and' reach a firing energy capacity), I should be able to have that turret launch such a sniper missile once every two seconds (roughly).
My question is, would my turret require each missile to have it's own targeting computer? Could I not perhaps just have all of say, ten such missiles linked to one computer and it will just hit fire each time it has enough energy to launch one? (I know personally I can do this if manually firing.)
I understand that turrets can pull power from the ship they are docked to if their power requirements exceed their generation capacity. What effect would this have on my plans? Would my turrets just fire off everything they've got as fast as my station powers them, or is there some sort of delay I can play with to space their fire a bit more thematically?
What I would like to achieve is some sort of machine gun effect with a turret firing a missile every second or two.
(Yes, I could always just blow up the nearby pirate stations, but I enjoy the company.)
I could easily enough just spam many turrets that together can launch sufficient missiles to clear the sky, but I am wondering if there might not be a more elegant way to do things. Assume for instance I want to fire sniper missiles (missile/damage beam) for in excess of 5000 damage. We are looking at over 50,000 power required per launch. If I have a power plant that produces say 25,000 power per second (and of course has sufficient capacitors to make sure it can store enough to both power it's regular systems 'and' reach a firing energy capacity), I should be able to have that turret launch such a sniper missile once every two seconds (roughly).
My question is, would my turret require each missile to have it's own targeting computer? Could I not perhaps just have all of say, ten such missiles linked to one computer and it will just hit fire each time it has enough energy to launch one? (I know personally I can do this if manually firing.)
I understand that turrets can pull power from the ship they are docked to if their power requirements exceed their generation capacity. What effect would this have on my plans? Would my turrets just fire off everything they've got as fast as my station powers them, or is there some sort of delay I can play with to space their fire a bit more thematically?
What I would like to achieve is some sort of machine gun effect with a turret firing a missile every second or two.
(Yes, I could always just blow up the nearby pirate stations, but I enjoy the company.)
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