-- Problem --
Factions are small, even the largest factions only have about 10 or so people, however they have several systems of territory to manage. There is NO way to actually defend your stuff, (Hell, defending one system would probably be hard with 10 people), not unless some of your players happen to be in the right place at the right time.
-- Solution --
I know this may sound dumb as shit but bear with me. NPC or BOBBY fleets that can be controlled remotely from a certain computer (with faction restrictions of course), of course you've heard this suggestion before, I think that my idea is unique (I couldn't find anyone else who said this).
-- Fleetmaking --
In the AI tab you select your crew, assign a captain and a few crewman to that ship, or simply give your ships over to BOBBY, You can then go and assign the ships to a fleet, and that fleet can be issued instructions with some computer (let's call it a 'Command Station')
-- Now what? --
Okay you go to your Command Station and select your fleet, it opens a map UI and you go and send a little fleet over to where you want it to go, the NPC/AI fleet will attack anything hostile to enter the sector and if the battle moves them out of the sector they are assigned to, then they return to their sector after the fight is over. That border with your enemy? Suddenly, defended and you are not having to waste precious humans to stand around doing nothing.
However there will also be the offencive uses, just send the 17th Cockwash Brigade or whatever into enemy territory and watch them all get horrifically destroyed by your enemies superior military.
-- Balancing --
I think that the only way to balance this is to make it that BOBBY can only control ships of certain sizes, and larger ships need bigger crews, therefore the faction needs a bigger budget.
Any questions? Ask me.
Any suggestions for my suggestion? Tell me and I might add them to the OP in an edit (crediting you of course).
Any insults for me? Say 'em, I always find getting flamed really funny.
Factions are small, even the largest factions only have about 10 or so people, however they have several systems of territory to manage. There is NO way to actually defend your stuff, (Hell, defending one system would probably be hard with 10 people), not unless some of your players happen to be in the right place at the right time.
-- Solution --
I know this may sound dumb as shit but bear with me. NPC or BOBBY fleets that can be controlled remotely from a certain computer (with faction restrictions of course), of course you've heard this suggestion before, I think that my idea is unique (I couldn't find anyone else who said this).
-- Fleetmaking --
In the AI tab you select your crew, assign a captain and a few crewman to that ship, or simply give your ships over to BOBBY, You can then go and assign the ships to a fleet, and that fleet can be issued instructions with some computer (let's call it a 'Command Station')
-- Now what? --
Okay you go to your Command Station and select your fleet, it opens a map UI and you go and send a little fleet over to where you want it to go, the NPC/AI fleet will attack anything hostile to enter the sector and if the battle moves them out of the sector they are assigned to, then they return to their sector after the fight is over. That border with your enemy? Suddenly, defended and you are not having to waste precious humans to stand around doing nothing.
However there will also be the offencive uses, just send the 17th Cockwash Brigade or whatever into enemy territory and watch them all get horrifically destroyed by your enemies superior military.
-- Balancing --
I think that the only way to balance this is to make it that BOBBY can only control ships of certain sizes, and larger ships need bigger crews, therefore the faction needs a bigger budget.
Any questions? Ask me.
Any suggestions for my suggestion? Tell me and I might add them to the OP in an edit (crediting you of course).
Any insults for me? Say 'em, I always find getting flamed really funny.