One of the things that has been bugging me lately, is that there is no coherent reason to ship design.
I can stick thrusters, powerblocks, and other blocks anywhere i want. While this adds a lot of customization, it also does not make too much sense.
Worse still, the most efficient designs tend to be cubes and rectangles, so while a ship may have a pretty hull, the inside systems are all rectangle in design, with checkerboard patterns of powerblocks and thrusters/shield modules being the most prevalent.
One soultion, is to allow players to designate sections of their ships for different purposes, like engineering for power and thrust, weapons control for computers, and weapon zones for weapons. What these zones would do, is provide specific bonuses for blocks in them. The other benefit of this, is that the orentation of these zones can be set to a default position, so if i have a "bottom facing salvage zone", then all salvage beams in that zone will face the default direction that i have set.
This way, players can be rewarded for their creativity, furthermore, when the hp system is implemented, this would allow other players to target specific systems when they are discovered either via scanning, or knowledge of the ship type. After all, there may be instances in which you only want to disable weapons or engines, like if you want to salvage a ship, or just want to scare someone away from a claim.
certain sections would however, have weakened bonuses if there are multiple sections, so multiple engineering sections would not be as efficient as one engineering.
Also, certain sections would be limited in size based on mass of the ship, this would prevent abuse.
I can stick thrusters, powerblocks, and other blocks anywhere i want. While this adds a lot of customization, it also does not make too much sense.
Worse still, the most efficient designs tend to be cubes and rectangles, so while a ship may have a pretty hull, the inside systems are all rectangle in design, with checkerboard patterns of powerblocks and thrusters/shield modules being the most prevalent.
One soultion, is to allow players to designate sections of their ships for different purposes, like engineering for power and thrust, weapons control for computers, and weapon zones for weapons. What these zones would do, is provide specific bonuses for blocks in them. The other benefit of this, is that the orentation of these zones can be set to a default position, so if i have a "bottom facing salvage zone", then all salvage beams in that zone will face the default direction that i have set.
This way, players can be rewarded for their creativity, furthermore, when the hp system is implemented, this would allow other players to target specific systems when they are discovered either via scanning, or knowledge of the ship type. After all, there may be instances in which you only want to disable weapons or engines, like if you want to salvage a ship, or just want to scare someone away from a claim.
certain sections would however, have weakened bonuses if there are multiple sections, so multiple engineering sections would not be as efficient as one engineering.
Also, certain sections would be limited in size based on mass of the ship, this would prevent abuse.