Let me start by saying just how awesomely impressed I am with the quantity and quality of the content and gameplay in this, going by the numbers, 'alpha' release. This is the best ten bucks I have ever spent! The addition of aliens, fauna, NPCs, etc. is going to make it all the more awesome, and that's not even the end it would seem.
Early goings were painful, learning how systems worked and were put together was not trivial. I spent a lot of time reading Wiki info, forum postings and YouTube videos. The fact that some things have changed significantly since the time those postings were made added confusion, but that is inevitable if people start playing in alpha, things 'have' to change as the game gets tweaked. But I have started to get a handle.
I find my own gameplay strangely at odds with what I see most people doing and talking about in videos and the forum. People seem to be almost entirely focused on building massive and aesthetically pleasing ships. The one time I built something that I thought was big (~100 blocks length), which would still be dwarfed by most of the ships I've seen displayed, it moved like a slugboat and was no fun to fly at all.
Moreover, when playing in sandbox, pirates and pirate stations are one's bane. Exploration for a new player is 'extremely' dangerous. If playing on a server, PvP and griefing are even more of a concern to me (I would MUCH rather play on a PvE only server). So I've figured out how to build a permacloak starter ship, which includes a salvage beam array. The only problem now is being able to tell which stations are pirate stations. I really wish there was some way to know other than turning off your cloak and seeing if they fire at you. Doing that with any sort of early ship is certain death.
Can anyone tell me how much shielding I need to survive a few seconds of a pirate station's fire? I am getting very tired of having to restart a new game over and over.
Is it true you need ten radar jamming blocks in order for it to work?
And to spare me yet another restart, having an AI turret on your cloaked ship is a certain way to instantly void your cloak if it sees a pirate station, right?
Early goings were painful, learning how systems worked and were put together was not trivial. I spent a lot of time reading Wiki info, forum postings and YouTube videos. The fact that some things have changed significantly since the time those postings were made added confusion, but that is inevitable if people start playing in alpha, things 'have' to change as the game gets tweaked. But I have started to get a handle.
I find my own gameplay strangely at odds with what I see most people doing and talking about in videos and the forum. People seem to be almost entirely focused on building massive and aesthetically pleasing ships. The one time I built something that I thought was big (~100 blocks length), which would still be dwarfed by most of the ships I've seen displayed, it moved like a slugboat and was no fun to fly at all.
Moreover, when playing in sandbox, pirates and pirate stations are one's bane. Exploration for a new player is 'extremely' dangerous. If playing on a server, PvP and griefing are even more of a concern to me (I would MUCH rather play on a PvE only server). So I've figured out how to build a permacloak starter ship, which includes a salvage beam array. The only problem now is being able to tell which stations are pirate stations. I really wish there was some way to know other than turning off your cloak and seeing if they fire at you. Doing that with any sort of early ship is certain death.
Can anyone tell me how much shielding I need to survive a few seconds of a pirate station's fire? I am getting very tired of having to restart a new game over and over.
Is it true you need ten radar jamming blocks in order for it to work?
And to spare me yet another restart, having an AI turret on your cloaked ship is a certain way to instantly void your cloak if it sees a pirate station, right?
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