Right now, the only thing that planets are good for, is long term strip mining. granted, they make great noob outposts, but in the long term, they do not seem to serve a purpose.
I think a new block should be implemented. the fossil block. it should be rare, but also have a variable trade value, and more importantly, have a quest associated with it. More importantly, they should be destroyed by a salvage beam, and can only be salvaged by hand.
This would remove the incentive to strip mine a planet. Sure you can get 10k ore or minerals that you need, but what if there was a mystery fossil there? one that the trade guild is paying 60 million for per find?
As for quests, there should be a super rare fossil, one that when inspected reveals that the creature was engineered, and did not evolve on that planet. This would start a quest to find the system and race that created it, and give players a reason to go to deep space.
I think a new block should be implemented. the fossil block. it should be rare, but also have a variable trade value, and more importantly, have a quest associated with it. More importantly, they should be destroyed by a salvage beam, and can only be salvaged by hand.
This would remove the incentive to strip mine a planet. Sure you can get 10k ore or minerals that you need, but what if there was a mystery fossil there? one that the trade guild is paying 60 million for per find?
As for quests, there should be a super rare fossil, one that when inspected reveals that the creature was engineered, and did not evolve on that planet. This would start a quest to find the system and race that created it, and give players a reason to go to deep space.