I know the desire of dynamic gravity blocks has been proposed in a few ways over the last few months - So this thread is more of a proposal on how to implement a dynamic logic system specifically for Gravity Blocks.
I think that if a gravity block is currently receiving an active signal from a NOT block, it should disable that gravity block.
By disabling the gravity block, I mean that you cannot use that gravity block to affect the players current state of gravity (i.e. sending a signal from a NOT block to a gravity block would not affect the player's current state of gravity at all - it would just determine whether or not the player could do anything with that gravity block directly or through area triggers).
This would be useful primarily in multiple floor Gravity Lifts - you could link logic in such away that a given area trigger in a gravity lift chute wouldn't cause the player to change or lose gravity at an unwanted time, while still allowing gravity state changes under desired circumstances.
The main pro's to this system are: 1) easier to design functional/intuitive gravity lifts and 2) no need to add additional blocks into the game
I can't think of any negatives to this proposal, as there is no reason to currently link NOT blocks to gravity blocks - so implementing something like this shouldn't break anyone's ships Let me know if you can think of any cons.
Respectfully,
Mr. V
I think that if a gravity block is currently receiving an active signal from a NOT block, it should disable that gravity block.
By disabling the gravity block, I mean that you cannot use that gravity block to affect the players current state of gravity (i.e. sending a signal from a NOT block to a gravity block would not affect the player's current state of gravity at all - it would just determine whether or not the player could do anything with that gravity block directly or through area triggers).
This would be useful primarily in multiple floor Gravity Lifts - you could link logic in such away that a given area trigger in a gravity lift chute wouldn't cause the player to change or lose gravity at an unwanted time, while still allowing gravity state changes under desired circumstances.
The main pro's to this system are: 1) easier to design functional/intuitive gravity lifts and 2) no need to add additional blocks into the game
I can't think of any negatives to this proposal, as there is no reason to currently link NOT blocks to gravity blocks - so implementing something like this shouldn't break anyone's ships Let me know if you can think of any cons.
Respectfully,
Mr. V
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