Lets be honest here, as a consistent space adventurer my games library spans hundreds of space and space rts games. Sins, Space engineers, Star wars, you name it. I love space, I love Legos even more than space. Put them together and what do you get? Starmade of course.
I can't help but notice that titan class ships seem to be the "Meta" these days. I want to point out that one man faction ships are completely wrong. I've decided to share my thoughts on this issue and offer suggestions to the developers at Starmade.
Firstly, the shields.
Now, im not being horse with the shields entirely. They're are well executed and the algorithms for such a feat are extremely well done. But, you've got it wrong. Here is my proposal: The shields should be a bubble around the ship, elongated to fit the x,y,and z coordinate of course. It won't be visible, or would it, your choice. But, its the same shield function, just a bubble, now here is the kicker. Energy weapons such as cannon or missile projectiles can puncture the shield after a while, this is pretty much the core mechanics at work still, nothing is changed except having a bubble around the ship. Now, lets say your having trouble taking down said shields. Well? Why not send out your fighters to breach the shields? I mean, physical objects ie debris and actual ships should be able to pass right along the shields. The fighters would then scurry across the hull shooting the ship apart while the turrets tried their best to hit the fast moving ships.
Now, you may say in rebellion "But alk, that's not fair to the titan class ship I mean come on we're talking about..." Now hold on there, I didn't say the titan had zero reserve fighters? So in counter, the other fighters would be launched as the two capital ships keep bombarding each other.
Just my thought, discuss.
I can't help but notice that titan class ships seem to be the "Meta" these days. I want to point out that one man faction ships are completely wrong. I've decided to share my thoughts on this issue and offer suggestions to the developers at Starmade.
Firstly, the shields.
Now, im not being horse with the shields entirely. They're are well executed and the algorithms for such a feat are extremely well done. But, you've got it wrong. Here is my proposal: The shields should be a bubble around the ship, elongated to fit the x,y,and z coordinate of course. It won't be visible, or would it, your choice. But, its the same shield function, just a bubble, now here is the kicker. Energy weapons such as cannon or missile projectiles can puncture the shield after a while, this is pretty much the core mechanics at work still, nothing is changed except having a bubble around the ship. Now, lets say your having trouble taking down said shields. Well? Why not send out your fighters to breach the shields? I mean, physical objects ie debris and actual ships should be able to pass right along the shields. The fighters would then scurry across the hull shooting the ship apart while the turrets tried their best to hit the fast moving ships.
Now, you may say in rebellion "But alk, that's not fair to the titan class ship I mean come on we're talking about..." Now hold on there, I didn't say the titan had zero reserve fighters? So in counter, the other fighters would be launched as the two capital ships keep bombarding each other.
Just my thought, discuss.