- Joined
- Dec 23, 2014
- Messages
- 7
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(On a side note, having this all controlled by the config would also be nice)
Probably already a planned feature, seeing how there is tiered hull and what have you
but I figured a cool idea would be to have tiered weapons, thrusters, shields, etc.
The bonus is simply be percentage based
using a thruster as an example
Tier one of the thruster is the base value we already know and love
Tier two is +5% max speed and effectiveness
Tier three is +10%
Tier four is +15%
Tier five is +20%
(or a different percentage that's not what I have laid out)
The trade off is that they consume more energy to use, which would have to be balanced
Second Suggestion would be themed ship cores
at the moment we only have one ship core, the ship core
but what if we had
Fighter core -
Defender Core -
Battleship Core-
Frigate Core-
Carrier Core-
Capital Core-
Cruiser Core-
Jumper Core-
Basic Core- same old core, but no bonuses or drawbacks
so on and so fourth for the various types of ships
First of all why on earth would we need named cores?
well let's say they add bonuses
for example the fighter core may add 20% increase max speed(an overdrive effect) as well as faster turning
but it has a build size limit, where you can only build within a block radius, preventing massive capital sized ships with high agility.
also adds the ship class next to the name as a neat thing
and hey, maybe this will help with the whole, fleet entirely made of giant ships problem?
This is my first suggestion as well as my first post, but I figured I'd throw my two cents
Probably already a planned feature, seeing how there is tiered hull and what have you
but I figured a cool idea would be to have tiered weapons, thrusters, shields, etc.
The bonus is simply be percentage based
using a thruster as an example
Tier one of the thruster is the base value we already know and love
Tier two is +5% max speed and effectiveness
Tier three is +10%
Tier four is +15%
Tier five is +20%
(or a different percentage that's not what I have laid out)
The trade off is that they consume more energy to use, which would have to be balanced
Second Suggestion would be themed ship cores
at the moment we only have one ship core, the ship core
but what if we had
Fighter core -
Defender Core -
Battleship Core-
Frigate Core-
Carrier Core-
Capital Core-
Cruiser Core-
Jumper Core-
Basic Core- same old core, but no bonuses or drawbacks
so on and so fourth for the various types of ships
First of all why on earth would we need named cores?
well let's say they add bonuses
for example the fighter core may add 20% increase max speed(an overdrive effect) as well as faster turning
but it has a build size limit, where you can only build within a block radius, preventing massive capital sized ships with high agility.
also adds the ship class next to the name as a neat thing
and hey, maybe this will help with the whole, fleet entirely made of giant ships problem?
This is my first suggestion as well as my first post, but I figured I'd throw my two cents