More Weapon Dynamism "Elemental, Modifiers, Ammo, Missile Bays"

    What is it that you prefer from this Suggestion?


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    Long time no see :p

    Well First of all Merry Christmas.

    Ok, To begin with explaining what I mean with dynamism is rather having a even more customizable weapon which means; Increasing speed, Increasing damage, Increasing Radius, Lock-On rate, Tracking, Special aspects, Elemental (Hot, Cold, Shock), Special Elemental (Radiation, Biological, Acid, Radioactive (Interference).) Or something more simple like the old system but with a "Tweaker CPU" or something similar.

    Dynamic Parameter Changing
    But the damage, radius, speed, range, can be modified by adding other computers.

    Well exactly but this should be modifiable up to a set value and with the addition of a tertiary support system or the "Aspect System" which you could include in it a damaging, hastening, enlarging, etc. But here is the fun part... There is a Tweaking CPU which you can change the parameters as much as you like whilist reducing others, and a "Aspect Crystal" Hard to find but no penalty upon use, perhaps there should be a quality tier for these.

    Lock-On
    What Im mostly bothered of is having my small fighter taking a long time to lock on even on such big ship or small one, the system itself also must be updated due to the fact you can't change targets quickly (Using right-mouse to lock-on instead of unfocused fire.) The factors of the speed of the lock-on should depend on:

    Thurst group Width of the target
    Target Thursting
    Target Size
    Direction of User ship (Cross-hair closer to target = Faster Locking)
    Parameters
    Targets Nearby (More = Slower)
    Missile Power (You wouldn't want a death star insta locking you right?)

    Tracking:
    Bullets might follow the target, if you lock on to it firing will make your shots more accurate (Aiming Assist), makes missiles have less of a deadaim, and you can aim and shoot with right shift! if the aspect is strong enough of course...

    Additional Effects

    Bouncing Effect:
    Ricochets, and if the effect is combined with tracking it will jump to another target, missiles bounce till they hit target, beams reflect, pulses's waves resonates blocks.

    Magnetic Effect:
    Effective against shields, slightly turns towards target (tracking makes the turning even stronger)

    Elemental

    What game doesn't have elemental damage :3, These damages might improve the outcome of an effect, meaning for example...
    (Heat + Explosive = Better Light-Armored Damage)
    Sadly since its elemental and this is also added to ammo, the energy cost for having free elemental should be high

    So let me explain my idea of what these elementals do and do to creatures...
    Heat:
    AoE damage. As you think of, damage overtime, uneffective against shields, effective against softening hulls. Might overheat modules making them go boom, oh yeah and it works well against cloaked ships...
    As for creatures it does damage overtime ._.
    Can be countered with water or other weird chemicals

    Cold:
    Weak AoE damage does half damage to all if you have it at full effect but deals a nice crippling effect on time (Double damage though if you have the ship frosty and shoot it).
    Slows enemy ship, if the area fired contained weapons, it will cripple some blocks for a time as if they weren't there or simply it will slow the firing speed, Thursters also gets slowed down, Energy capacities (Recharge and Storage) Depletes and becomes slower. As for creatures you can cryogenise them :3 and perhaps capture them later on...
    Counter it with Heating systems

    Shock:
    Conductive damage (Jumps from place to place). Aditional damage to shields, less effective against armor.
    Aims mostly at the modules rather than the hull itself, can charge up storages or overcharge them and make them take damage or explode, or it can jam weapons and make them disconnected from their computers making it necesary to reconnect them, as for the poor crewmembers, they might get shocked and die, this shouldn't affect much the ship core as it would be extremely powerfull. As for creatures they go boom if they recieve a strong shock... :cool: Yeh
    Countered with conductor hulls inside your ship in a well placed manner (These take damage but you wouldn't like to walk into a death-trap or have your ship fried inside?)


    Special Elemental:

    Radiation: Focuses on killing crew members, The least effective weapon against shields and hulls (Especially against armor) but with the best AoE range and DoT, but really it might do 5hp damage to a 10x10x10 hull composition with the same weapon group size (cannons) for 1 minute, easy to fix with a astro-tech, not even recommended for your whole fleet, maybe if they like salvaging yes...

    Acid: Corrodes armor and has a slightly longer damage over time than heat damage, cannot be "extinguished unless you brought your baking soda, water? less effective" (Gainable only thru ammo or rare support items)... skeletons?

    Biological: Might spawn creeps around the ship or making the crewmembers have weird effects upon them (Catch a cold, have hallucinations, inversed controls, wiggly aim, death)

    Radioactive: Radio frequencies that cripples targeting systems or cameras, making commands not work properly or simply damaging the detection rate of both the captain and the radars.

    New weapons

    Plasma: Cloud of superheated material or energy, makes a nice AoE damage works just like the AmC, since it deals an AoE damage shields would take longer to recover, provides increased AoE and shield disruption in exchange of a increased energy usage and decreased fire rate and speed

    Gun: Uses ammo (No Electricity, unless there is support items), has special grouping properties, can be hollow, these increase accuracy, damage, reload rate, and clip size (Tubes must be symetrical so they count as one e.g. 1x1 = 2x2 they shoot the same amount of bullets) where as 4x1 would shoot 4 bullets or 1x4 would have a larger clip, "However being it not energy using it would prove effects useless unless you use the ammo of the desired effect". Unable to connect to another effect computer, cannot serve as a slave, but it can be connected to a support or aspect but with lower effects

    Missile bays: Missiles are made here they are a ship like block but without core and just a CPU that controls the missile, they are reloaded as far as the user keeps the storages nearby the Bay Computer loaded. Includes Hook system works like the docking system, only that its connected to the Bay Computer and is used on a firing mode (2 at once, all at once, 1 at once)

    Ammo
    As for ammo it should work sorta like EVE like putting a crystal to a damage beam but that has limited use would improve something of it, or putting actual ammo to AmC Cannons and making them shoot with different buffs or elemental damage as an alternative to the heavy energy costs.

    Wew hope you like it guys took me a while to write this :D
    TheLolingPain

    P.S. Vote as you think don't follow the crowd...

    EDIT!: As for weapons both plasma and gun work just like a normal cannon but I got some combo ideas :3

    Plasma + Missile = Heat Cloud (Large cloud low damage)

    Plasma + Beam = Phase Disruptor (Same as plasma but faster and deadlier)

    Plasma + Damage Pulse = Dense Plasma (With a over time effect)

    Missile + Plasma = Phase Missile (Slightly goes thru-shields) (SoaSE hehe)

    Cannon + Plasma = Plasma Cannon (Round orbs of small AoE Slightly bigger than a Exp+AmC)

    Beam + Plasma = Hot Stream (Rather slow moving beam but strong)

    Pulse + Plasma = Area Heating (Cooks the area around the pulse, stronger but slow and a low range, also its visible)

    Might come with a few ideas...
     
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    MrFURB

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    I love the idea of 'radioactive damage' active as a sort of interference, maybe making hotbar icons look odd and messing up or even disabling IFF indicators and Nav markers.
     
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    I love the idea of 'radioactive damage' active as a sort of interference, maybe making hotbar icons look odd and messing up or even disabling IFF indicators and Nav markers.
    I love the idea of radiation damage being low, for example it doesn't really do much damage but if you are irradiated then you NEED to finish the battle before the radiation breaches the core room. How would the decon process go though?

    hell you could even make it so that it's forbidden under the galactic geneva convention, making trade ships attack radiation equipped ships to balance it. I like the idea of powerful weapons coming at a cost.
     
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    The problem with plasma is it's just a non-interceptable missile.
    Who said about intercepting? Well Plasmas easy... You use a specific thing like a heat seeking barrier, you know a big wall that searches for heat, however if the plasma is too big it goes thru like nothing...
    [DOUBLEPOST=1419546906,1419546783][/DOUBLEPOST]
    I love the idea of radiation damage being low, for example it doesn't really do much damage but if you are irradiated then you NEED to finish the battle before the radiation breaches the core room. How would the decon process go though?

    hell you could even make it so that it's forbidden under the galactic geneva convention, making trade ships attack radiation equipped ships to balance it. I like the idea of powerful weapons coming at a cost.
    Hehe gives me an idea, Pirates use that as a secondary for salvaging ships intact, killing the ocupant inside of it, and then you will see that ship after a while in the blackmarket :p
     
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    Lecic

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    Tracking:
    Bullets might follow the target o_O, makes missiles have less of a deadaim, and you can aim and shoot with right shift! if the aspect is strong enough of course...
    Seeking things that can't get shot down are OP. That's why missiles can be shot down now. No thanks to seeking cannon fire. Also, aiming while right shifting is purposefully disabled.

    Additional Effects

    Bouncing Effect:
    Ricochets, and if the effect is combined with tracking it will jump to another target, missiles bounce till they hit target, beams reflect, pulses's waves resonates blocks.
    I'd rather see some sort of telsa-coil electrical weapon than it being an effect.

    Magnetic Effect:
    Effective against shields, slightly turns towards target (tracking makes the turning even stronger)
    Ion effect with tracking. No thanks.

    Elemental

    What game doesn't have elemental damage :3, These damages might improve the outcome of an effect, meaning for example...
    (Hot + Explosive = Better Light-Armored Damage)
    Sadly since its elemental and this is also added to ammo, the energy cost for having free elemental should be high

    So let me explain my idea of what these elementals do and do to creatures...
    Hot:
    AoE damage. As you think of, damage overtime, uneffective against shields, effective against softening hulls.
    As for creatures it does damage overtime ._.

    Cold:
    Weak AoE damage. Slows enemy ship, if the area fired contained weapons, it will cripple some blocks for a time as if they weren't there or simply it will slow the firing speed, Thursters also gets slowed down, Energy capacities (Recharge and Storage) Depletes and becomes slower. As for creatures you can cryogenise them :3 and perhaps capture them later on...

    Shock:
    Conductive damage (Jumps from place to place). Aims mostly at the modules rather than the hull itself, can charge up storages or overcharge them and make them take damage or explode, or it can jam weapons and make them disconnected from their computers making it necesary to reconnect them, as for the poor crewmembers, they might get shocked and die, this shouldn't affect much the ship core as it would be extremely powerfull. As for creatures they go boom if they recieve a strong shock... :cool: Yeh
    Hot- This is essentially the explosive effect. AoE, more effective against hull. All it's missing is the DoT, which isn't really helpful against individual blocks.

    Cold- You can already get this with stop missiles. It'd be more effective to just destroy blocks, anyway. Why would you temporarily cripple a few blocks in an AoE that would probably be just hull anyway?

    Shock- This might actually be cool. Equally divides all damage up among the blocks in a connected system?

    Special Elemental:

    Radiation: Focuses on killing crew members, The least effective weapon against shields
    First off, this doesn't make any sense. (Laser) Beams are a weapon type in the game, and light (lasers are just focused light) is a type of radiation... so shouldn't this do MORE shield damage?

    This would also be essentially useless.

    Acid: Corrodes armor and has a slightly longer damage over time than heat damage (Gainable only thru ammo or rare support items)... skeletons?
    I'd say armor corrosion might be useful in the future depending on how the HP system plays out, but currently it and DoT are essentially useless.

    New weapons

    Plasma: Cloud of superheated material or energy, makes a nice AoE damage works just like the AmC, since it deals an AoE damage shields would take longer to recover, provides increased AoE and shield disruption in exchange of a increased energy usage and decreased fire rate and speed
    It's essentially a missile you can't shoot down, and the secondary is like the child of the explosive and ion effects.

    P.S. Vote as you think don't follow the crowd...

    EDIT!: As for weapons both plasma and gun work just like a normal cannon but I got some combo ideas :3

    Plasma + Missile = Heat Cloud (Large cloud low damage)

    Plasma + Beam = Phase Disruptor (Same as plasma but faster and deadlier)

    Plasma + Damage Pulse = Dense Plasma (With a over time effect)

    Missile + Plasma = Phase Missile (Slightly goes thru-shields) (SoaSE hehe)

    Cannon + Plasma = Plasma Cannon (Round orbs of small AoE Slightly bigger than a Exp+AmC)

    Beam + Plasma = Hot Stream (Rather slow moving beam but strong)

    Pulse + Plasma = Area Heating (Cooks the area around the pulse, stronger but slow and a low range, also its visible)

    Might come with a few ideas...

    Beams are hitscan. You can't have a "slow moving beam." You might be able to work around it by having an extremely long cannon projectile, but that has too many issues to even list here.

    EDIT

    Who said about intercepting? Well Plasmas easy... You use a specific thing like a heat seeking barrier, you know a big wall that searches for heat, however if the plasma is too big it goes thru like nothing...
    [DOUBLEPOST=1419546906,1419546783][/DOUBLEPOST]

    Hehe gives me an idea, Pirates use that as a secondary for salvaging ships intact, killing the ocupant inside of it, and then you will see that ship after a while in the blackmarket :p
    He's saying that weapons with large AoEs are balanced in some way to counter that. Missiles can be shot down, and pulses have low range. What does plasma have to balance it?
     
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    NOBODY UNDERSTANDS MY DAMN POSTS, these are weapon alternatives instead of the same old ones, Did I even write fully self guided bullets? Of course not is up to the mods.

    No you idiot magnetic effect is slightly moved towards NOT FULLY I know thats OP even why would I want it to be soo powerful? Learn to think at least.

    Are you always pesimist? I wasted alot of time writting this text for your brain, guess it was too small, I quit this game, Starmade got me bored, You didn't even review added effects, they will surely add elemental damage later on...

    Yeah say all what you want about me, worthless fool, I will get banned and thats what I want, I barely check the site, my first time in 6 months that I write a post, Do you even care? Of course not im just another user...

    Report, thats what you want to do after reading this. Im tired of forums and people.

    Guess writting this was a waste of time too.
     

    Lecic

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    NOBODY UNDERSTANDS MY DAMN POSTS, these are weapon alternatives instead of the same old ones, Did I even write fully self guided bullets? Of course not is up to the mods.

    No you idiot magnetic effect is slightly moved towards NOT FULLY I know thats OP even why would I want it to be soo powerful? Learn to think at least.

    Are you always pesimist? I wasted alot of time writting this text for your brain, guess it was too small, I quit this game, Starmade got me bored, You didn't even review added effects, they will surely add elemental damage later on...

    Yeah say all what you want about me, worthless fool, I will get banned and thats what I want, I barely check the site, my first time in 6 months that I write a post, Do you even care? Of course not im just another user...

    Report, thats what you want to do after reading this. Im tired of forums and people.

    Guess writting this was a waste of time too.
    Thanks for the hilarious read. Good luck in your endeavors, pal. Hope you return with more comedy pieces for these lovely forums in the future.
     
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    NOBODY UNDERSTANDS MY DAMN POSTS, these are weapon alternatives instead of the same old ones, Did I even write fully self guided bullets? Of course not is up to the mods.

    No you idiot magnetic effect is slightly moved towards NOT FULLY I know thats OP even why would I want it to be soo powerful? Learn to think at least.

    Are you always pesimist? I wasted alot of time writting this text for your brain, guess it was too small, I quit this game, Starmade got me bored, You didn't even review added effects, they will surely add elemental damage later on...

    Yeah say all what you want about me, worthless fool, I will get banned and thats what I want, I barely check the site, my first time in 6 months that I write a post, Do you even care? Of course not im just another user...

    Report, thats what you want to do after reading this. Im tired of forums and people.

    Guess writting this was a waste of time too.

    Chill out, right now. If you keep that shitty attitude you won't last long. Oh you're leaving? For what?

    That was ONE PERSON who criticised you, ONE. PERSON. And you flipped right the fuck out, like you were some tweaker denied his fix.

    Yeah, he tore apart your suggestion, so what? Learn to deal with it. Lecic does that a lot, so do many other people on the forums. That's called 'constructive criticism' and what you do with that is adapt your post and argue your point. It wasn't a waste of time because some people agreed with your points, AND SUGGESTED OTHER THINGS.

    Rated funny because your madness came out of nowhere. Smoke something before you read the forums next time. I think 'Hatred' came out on Steam, that seems more like your game, Shadow the Edgehog. Worthless fool...absolutely hilarious. Who even says that non ironically?