Temperature Control, Heat Shields, and Heat Armor are three new systems.
Temperature Control
Passive
Reduces damage from sources of heat, such as the sun, heat inducing weapons (more on that later), and lava, which now deals heat damage while in contact with ships. Max at 75% efficiency, meaning you can only block 75% of incoming heat damage.
Active
Converts weapon damage into heat damage. Max at 100% efficiency.
Now, since passive Temperature Control can only block 75% of heat damage, you'll need something else to protect you from the rest of the heat damage you can take.
Heat Shields and Heat Armor
Heat shields and armor are two new systems that can protect you from the rest of incoming heat damage.
Heat Shields
Heat shields comprise of two blocks, like normal shields. They are called Cooling Units (CU) and Heat Sinks (HS). CU work like Shield Rechargers, except they remove heat instead of adding shields. HS work as shield capacitors, except you'd prefer these things to be empty.
When a ship is taking heat damage, HS start filling up. A ship, by default, has zero heat. When you are hit by heat damage, if you have heat sinks, they will absorb it, and the heat levels on the ship will increase by the amount of damage you took. If you took 100 damage with a 50% Temp Control system active, your heat sinks would fill up by 50. CU remove heat, like a reverse shield recharger. They are effected by combat regen, just like shield rechargers. We'll call this "combat cooling".
HS gain slight bonuses for each side touching a CU. This would make the most effective (both space and bonus wise) HS units to be alternating lines of HS and CU, then having more CU sandwiching the layer of HS/CU.
Heat Armor
Heat armor is a hull block for avoiding heat damage. Versus sun-induced heat damage, it blocks all of it, if it is facing the sun, much like how hiding behind other entities blocks sun damage. Versus heat weapons and lava, it works like normal hull does for normal damage. However, it does not has very little integrity against standard weapon fire.
Stats- 125 HP, 50% Heat Protection, 5% Amor
Heat Shielding idea courtesy of petlahk, with some alterations.
Temperature Control
Passive
Reduces damage from sources of heat, such as the sun, heat inducing weapons (more on that later), and lava, which now deals heat damage while in contact with ships. Max at 75% efficiency, meaning you can only block 75% of incoming heat damage.
Active
Converts weapon damage into heat damage. Max at 100% efficiency.
Now, since passive Temperature Control can only block 75% of heat damage, you'll need something else to protect you from the rest of the heat damage you can take.
Heat Shields and Heat Armor
Heat shields and armor are two new systems that can protect you from the rest of incoming heat damage.
Heat Shields
Heat shields comprise of two blocks, like normal shields. They are called Cooling Units (CU) and Heat Sinks (HS). CU work like Shield Rechargers, except they remove heat instead of adding shields. HS work as shield capacitors, except you'd prefer these things to be empty.
When a ship is taking heat damage, HS start filling up. A ship, by default, has zero heat. When you are hit by heat damage, if you have heat sinks, they will absorb it, and the heat levels on the ship will increase by the amount of damage you took. If you took 100 damage with a 50% Temp Control system active, your heat sinks would fill up by 50. CU remove heat, like a reverse shield recharger. They are effected by combat regen, just like shield rechargers. We'll call this "combat cooling".
HS gain slight bonuses for each side touching a CU. This would make the most effective (both space and bonus wise) HS units to be alternating lines of HS and CU, then having more CU sandwiching the layer of HS/CU.
Heat Armor
Heat armor is a hull block for avoiding heat damage. Versus sun-induced heat damage, it blocks all of it, if it is facing the sun, much like how hiding behind other entities blocks sun damage. Versus heat weapons and lava, it works like normal hull does for normal damage. However, it does not has very little integrity against standard weapon fire.
Stats- 125 HP, 50% Heat Protection, 5% Amor
Heat Shielding idea courtesy of petlahk, with some alterations.