Oculus rift DK2 won't initialize.

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    Hello,
    Recently received my DK2 and was excited to try Starmade in the rift, sadly I ran into a snag. Looks like it can't initialize the OR, I get an Critical error, failed to create sensor. I had a look at the log, any ideas? I am using the 0.4.4 runtime.
    Love the game, would love to walk around in my ships even more. Wifey, not so much.
    -Koma

    [2014-12-08 17:06:30] OCULUS INIT ERROR: Failed to create sensor.
    [2014-12-08 17:06:30] java.lang.Exception: Error initializing oculus rift module. Please send in logs
    Error Message: Failed to create sensor.
    [2014-12-08 17:06:30] at org.schema.game.common.Starter.main(SourceFile:889)
    [2014-12-08 17:06:30] java.lang.Exception: Error initializing oculus rift module. Please send in logs
    Error Message: Failed to create sensor.
    [2014-12-08 17:06:30] at org.schema.game.common.Starter.main(SourceFile:889)
     
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    I'd suggest the help desk. Oculus hardware is too rare, I don't believe we can help you here.
    However, from the error message it doesn't really sound like a game issue to me.
     
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    I'd suggest the help desk. Oculus hardware is too rare, I don't believe we can help you here.
    However, from the error message it doesn't really sound like a game issue to me.
    I may try rolling back my OR runtime to 0.4.3 or possibly even 0.4.2 just to see if the issue is with the new runtime. Thanks for the reply.
    -Koma
     

    fire219

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    • Legacy Citizen 4
    I believe the OR compatibility is very experimental. Not even sure if schema has a DK1 or 2.

    The log definitely needs to get to schema, no way any of us could help you here.
     
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    I believe the OR compatibility is very experimental. Not even sure if schema has a DK1 or 2.

    The log definitely needs to get to schema, no way any of us could help you here.
    I believe I sent the log, pretty sure it gave me the option when it crapped out (had a few wobbly pops that night, pretty fuzzy memory of submitting a bug report). Off the top of my head I'd say it's probably just that I am using the newest SDK and runtime, SM is probably built with last SDK. The new one was only released a few days ago. Just a guess, YMMV. I should probably go roll back the driver, if only to satisfy my own curiosity. Appreciate the responses, thanks.


    -koma